mirror of
https://github.com/Kizuren/SynthMaze.git
synced 2026-01-11 17:11:23 +01:00
550 lines
39 KiB
C
550 lines
39 KiB
C
#include "pch-c.h"
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#ifndef _MSC_VER
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# include <alloca.h>
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#else
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# include <malloc.h>
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#endif
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#include "codegen/il2cpp-codegen-metadata.h"
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// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
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extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void);
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// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
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extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void);
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// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
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extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void);
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// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
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extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void);
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// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915 (void);
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// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304 (void);
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// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void);
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// 0x00000008 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void);
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// 0x00000009 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void);
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// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void);
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// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void);
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// 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void);
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// 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void);
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// 0x0000000E UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079 (void);
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// 0x0000000F UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CircleCast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_CircleCast_Internal_m2958E2DFB3A0E08296A2BD038A3837870830685C (void);
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// 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
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extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void);
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// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void);
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// 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
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extern void PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1 (void);
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// 0x00000013 System.Int32 UnityEngine.PhysicsScene2D::OverlapPointArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
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extern void PhysicsScene2D_OverlapPointArray_Internal_m6A106F4AC8D3B42A6604FA6C3C7A6A540094D486 (void);
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// 0x00000014 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78 (void);
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// 0x00000015 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void PhysicsScene2D_OverlapCircle_Internal_mC9CD96E664B06BA6300E8784D74589CE48CF77F5 (void);
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// 0x00000016 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
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extern void PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7 (void);
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// 0x00000017 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
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extern void PhysicsScene2D_OverlapCircleArray_Internal_m9B5DB4ED77E4DD8867735FE1B1DB5376E87E0A03 (void);
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// 0x00000018 System.Void UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31 (void);
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// 0x00000019 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void);
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// 0x0000001A System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void);
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// 0x0000001B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
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extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void);
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// 0x0000001C System.Void UnityEngine.PhysicsScene2D::CircleCast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
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extern void PhysicsScene2D_CircleCast_Internal_Injected_m6B031BCBBC711794F998BAC8EEA406959BC75910 (void);
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// 0x0000001D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
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extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void);
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// 0x0000001E System.Int32 UnityEngine.PhysicsScene2D::OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
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extern void PhysicsScene2D_OverlapPointArray_Internal_Injected_m33139CEC7C63B21E6E59CF5236147ADE777B36F7 (void);
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// 0x0000001F UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
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extern void PhysicsScene2D_OverlapCircle_Internal_Injected_m44F1C701E01864B578461AE5AFF26DA2D6C8178C (void);
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// 0x00000020 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
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extern void PhysicsScene2D_OverlapCircleArray_Internal_Injected_mC04EB209B9CBAC97D732BE2D04FE57E42BD7E945 (void);
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// 0x00000021 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
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extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void);
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// 0x00000022 System.Void UnityEngine.Physics2D::set_gravity(UnityEngine.Vector2)
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extern void Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620 (void);
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// 0x00000023 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
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extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void);
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// 0x00000024 System.Void UnityEngine.Physics2D::SyncTransforms()
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extern void Physics2D_SyncTransforms_mF936634793253A203EF6632454731E44509256D8 (void);
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// 0x00000025 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32)
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extern void Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3 (void);
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// 0x00000026 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
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extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void);
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// 0x00000027 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
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extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void);
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// 0x00000028 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
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extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void);
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// 0x00000029 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
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extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void);
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// 0x0000002A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
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extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void);
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// 0x0000002B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
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extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void);
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// 0x0000002C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void);
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// 0x0000002D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
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extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void);
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// 0x0000002E UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32)
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extern void Physics2D_CircleCast_mFDA98331D99470872994987932FCAF8E2539467A (void);
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// 0x0000002F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
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extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void);
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// 0x00000030 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
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extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void);
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// 0x00000031 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void);
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// 0x00000032 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void);
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// 0x00000033 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
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extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void);
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// 0x00000034 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
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extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void);
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// 0x00000035 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void);
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// 0x00000036 System.Int32 UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
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extern void Physics2D_OverlapPoint_m7DE14703086A7AD5F061A5E915CF0047532C23D7 (void);
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// 0x00000037 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32)
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extern void Physics2D_OverlapCircle_m7167CE7F52AF6745632300B4742EC09407CE5F18 (void);
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// 0x00000038 System.Int32 UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[])
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extern void Physics2D_OverlapCircle_mFB365F1CC268016D6BC0DDDDF06DB7AEC8AA1EE7 (void);
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// 0x00000039 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32)
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extern void Physics2D_OverlapCircleAll_mBEBE14F058D718FA90F44A662C106D9CCDF6B3D9 (void);
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// 0x0000003A UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17 (void);
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// 0x0000003B UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
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extern void Physics2D_OverlapBoxAll_mBE79BB1EA100B859488D14DE01EA77E68DBD434D (void);
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// 0x0000003C UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
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extern void Physics2D_OverlapBoxAll_Internal_mF51992B7CCD72EF309445E0F221BFE318A8F05CC (void);
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// 0x0000003D System.Void UnityEngine.Physics2D::.cctor()
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extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void);
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// 0x0000003E System.Void UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&)
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extern void Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA (void);
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// 0x0000003F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
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extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void);
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// 0x00000040 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
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extern void Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919 (void);
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// 0x00000041 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
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extern void Physics2D_OverlapBoxAll_Internal_Injected_m96F44850F41131D44FC98FCC01519679CBFFFC1D (void);
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// 0x00000042 System.Void UnityEngine.ContactFilter2D::CheckConsistency()
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extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void);
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// 0x00000043 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
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extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void);
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// 0x00000044 System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
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extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void);
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// 0x00000045 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
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extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void);
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// 0x00000046 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
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extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void);
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// 0x00000047 UnityEngine.Collider2D UnityEngine.Collision2D::get_collider()
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extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void);
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// 0x00000048 UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody()
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extern void Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (void);
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// 0x00000049 UnityEngine.Transform UnityEngine.Collision2D::get_transform()
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extern void Collision2D_get_transform_mC59737F246B2DAFF2AB4F6322664C87B28605CC7 (void);
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// 0x0000004A UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject()
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extern void Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (void);
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// 0x0000004B UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity()
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extern void Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (void);
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// 0x0000004C UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
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extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void);
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// 0x0000004D UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
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extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void);
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// 0x0000004E System.Single UnityEngine.RaycastHit2D::get_distance()
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extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void);
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// 0x0000004F UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
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extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void);
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// 0x00000050 System.Boolean UnityEngine.RaycastHit2D::op_Implicit(UnityEngine.RaycastHit2D)
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extern void RaycastHit2D_op_Implicit_mBEF99A746116664D68B1398D58CA247550980A11 (void);
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// 0x00000051 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position()
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extern void Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276 (void);
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// 0x00000052 System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2)
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extern void Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895 (void);
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// 0x00000053 System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
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extern void Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256 (void);
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// 0x00000054 System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
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extern void Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E (void);
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// 0x00000055 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
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extern void Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (void);
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// 0x00000056 System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
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extern void Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6 (void);
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// 0x00000057 System.Single UnityEngine.Rigidbody2D::get_mass()
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extern void Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1 (void);
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// 0x00000058 UnityEngine.RigidbodyType2D UnityEngine.Rigidbody2D::get_bodyType()
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extern void Rigidbody2D_get_bodyType_m20709275F3D8215592B2B89736AA8DDD2BF44ED1 (void);
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// 0x00000059 System.Boolean UnityEngine.Rigidbody2D::get_isKinematic()
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extern void Rigidbody2D_get_isKinematic_m41BBC60A072047F850097C0391A002935DD277CB (void);
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// 0x0000005A System.Void UnityEngine.Rigidbody2D::set_constraints(UnityEngine.RigidbodyConstraints2D)
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extern void Rigidbody2D_set_constraints_mBF02A56E20BD497E3D291931E0AABB850952B238 (void);
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// 0x0000005B System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2)
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extern void Rigidbody2D_AddForce_mC635C76F94D56891007700CA0E653EB269E955CB (void);
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// 0x0000005C System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)
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extern void Rigidbody2D_AddForce_mDD5CAE0137A42660C2D585B090D7E24496976E1B (void);
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// 0x0000005D System.Void UnityEngine.Rigidbody2D::.ctor()
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extern void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (void);
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// 0x0000005E System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44 (void);
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// 0x0000005F System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386 (void);
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// 0x00000060 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (void);
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// 0x00000061 System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
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extern void Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E (void);
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// 0x00000062 System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
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extern void Rigidbody2D_AddForce_Injected_mC5372C179362B25CA579A94DBB11C5719F16452F (void);
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// 0x00000063 System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean)
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extern void Collider2D_set_isTrigger_m19D5227BAB5D41F212D515C1E2CA433C2FEF7A48 (void);
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// 0x00000064 UnityEngine.Vector2 UnityEngine.Collider2D::get_offset()
|
|
extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void);
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// 0x00000065 UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody()
|
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extern void Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654 (void);
|
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// 0x00000066 UnityEngine.Bounds UnityEngine.Collider2D::get_bounds()
|
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extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void);
|
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// 0x00000067 System.Boolean UnityEngine.Collider2D::OverlapPoint(UnityEngine.Vector2)
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extern void Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883 (void);
|
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// 0x00000068 System.Void UnityEngine.Collider2D::.ctor()
|
|
extern void Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B (void);
|
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// 0x00000069 System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
|
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extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void);
|
|
// 0x0000006A System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
|
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extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void);
|
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// 0x0000006B System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)
|
|
extern void Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188 (void);
|
|
// 0x0000006C System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount()
|
|
extern void PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A (void);
|
|
// 0x0000006D UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::get_points()
|
|
extern void PolygonCollider2D_get_points_m44182B587ECD765B7CF23A3A4BB289CDE95D421E (void);
|
|
// 0x0000006E System.Int32 UnityEngine.PolygonCollider2D::get_pathCount()
|
|
extern void PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3 (void);
|
|
// 0x0000006F UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath(System.Int32)
|
|
extern void PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50 (void);
|
|
// 0x00000070 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
|
|
extern void PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69 (void);
|
|
// 0x00000071 System.Int32 UnityEngine.CompositeCollider2D::get_pathCount()
|
|
extern void CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC (void);
|
|
// 0x00000072 System.Int32 UnityEngine.CompositeCollider2D::get_pointCount()
|
|
extern void CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459 (void);
|
|
// 0x00000073 System.Int32 UnityEngine.CompositeCollider2D::GetPath(System.Int32,UnityEngine.Vector2[])
|
|
extern void CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09 (void);
|
|
// 0x00000074 System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[])
|
|
extern void CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920 (void);
|
|
static Il2CppMethodPointer s_methodPointers[116] =
|
|
{
|
|
PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307,
|
|
PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E,
|
|
PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3,
|
|
PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB,
|
|
PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915,
|
|
PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304,
|
|
PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D,
|
|
PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0,
|
|
PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424,
|
|
PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3,
|
|
PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08,
|
|
PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9,
|
|
PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD,
|
|
PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079,
|
|
PhysicsScene2D_CircleCast_Internal_m2958E2DFB3A0E08296A2BD038A3837870830685C,
|
|
PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E,
|
|
PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20,
|
|
PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1,
|
|
PhysicsScene2D_OverlapPointArray_Internal_m6A106F4AC8D3B42A6604FA6C3C7A6A540094D486,
|
|
PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78,
|
|
PhysicsScene2D_OverlapCircle_Internal_mC9CD96E664B06BA6300E8784D74589CE48CF77F5,
|
|
PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7,
|
|
PhysicsScene2D_OverlapCircleArray_Internal_m9B5DB4ED77E4DD8867735FE1B1DB5376E87E0A03,
|
|
PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31,
|
|
PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E,
|
|
PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F,
|
|
PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917,
|
|
PhysicsScene2D_CircleCast_Internal_Injected_m6B031BCBBC711794F998BAC8EEA406959BC75910,
|
|
PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2,
|
|
PhysicsScene2D_OverlapPointArray_Internal_Injected_m33139CEC7C63B21E6E59CF5236147ADE777B36F7,
|
|
PhysicsScene2D_OverlapCircle_Internal_Injected_m44F1C701E01864B578461AE5AFF26DA2D6C8178C,
|
|
PhysicsScene2D_OverlapCircleArray_Internal_Injected_mC04EB209B9CBAC97D732BE2D04FE57E42BD7E945,
|
|
Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804,
|
|
Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620,
|
|
Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8,
|
|
Physics2D_SyncTransforms_mF936634793253A203EF6632454731E44509256D8,
|
|
Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3,
|
|
Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947,
|
|
Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630,
|
|
Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F,
|
|
Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710,
|
|
Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27,
|
|
Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B,
|
|
Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6,
|
|
Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17,
|
|
Physics2D_CircleCast_mFDA98331D99470872994987932FCAF8E2539467A,
|
|
Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14,
|
|
Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA,
|
|
Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D,
|
|
Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C,
|
|
Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C,
|
|
Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228,
|
|
Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C,
|
|
Physics2D_OverlapPoint_m7DE14703086A7AD5F061A5E915CF0047532C23D7,
|
|
Physics2D_OverlapCircle_m7167CE7F52AF6745632300B4742EC09407CE5F18,
|
|
Physics2D_OverlapCircle_mFB365F1CC268016D6BC0DDDDF06DB7AEC8AA1EE7,
|
|
Physics2D_OverlapCircleAll_mBEBE14F058D718FA90F44A662C106D9CCDF6B3D9,
|
|
Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17,
|
|
Physics2D_OverlapBoxAll_mBE79BB1EA100B859488D14DE01EA77E68DBD434D,
|
|
Physics2D_OverlapBoxAll_Internal_mF51992B7CCD72EF309445E0F221BFE318A8F05CC,
|
|
Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8,
|
|
Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA,
|
|
Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B,
|
|
Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919,
|
|
Physics2D_OverlapBoxAll_Internal_Injected_m96F44850F41131D44FC98FCC01519679CBFFFC1D,
|
|
ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72,
|
|
ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B,
|
|
ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18,
|
|
ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2,
|
|
ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C,
|
|
Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37,
|
|
Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D,
|
|
Collision2D_get_transform_mC59737F246B2DAFF2AB4F6322664C87B28605CC7,
|
|
Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C,
|
|
Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A,
|
|
RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B,
|
|
RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2,
|
|
RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613,
|
|
RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD,
|
|
RaycastHit2D_op_Implicit_mBEF99A746116664D68B1398D58CA247550980A11,
|
|
Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276,
|
|
Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895,
|
|
Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256,
|
|
Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E,
|
|
Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF,
|
|
Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6,
|
|
Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1,
|
|
Rigidbody2D_get_bodyType_m20709275F3D8215592B2B89736AA8DDD2BF44ED1,
|
|
Rigidbody2D_get_isKinematic_m41BBC60A072047F850097C0391A002935DD277CB,
|
|
Rigidbody2D_set_constraints_mBF02A56E20BD497E3D291931E0AABB850952B238,
|
|
Rigidbody2D_AddForce_mC635C76F94D56891007700CA0E653EB269E955CB,
|
|
Rigidbody2D_AddForce_mDD5CAE0137A42660C2D585B090D7E24496976E1B,
|
|
Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88,
|
|
Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44,
|
|
Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386,
|
|
Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08,
|
|
Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E,
|
|
Rigidbody2D_AddForce_Injected_mC5372C179362B25CA579A94DBB11C5719F16452F,
|
|
Collider2D_set_isTrigger_m19D5227BAB5D41F212D515C1E2CA433C2FEF7A48,
|
|
Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914,
|
|
Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654,
|
|
Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E,
|
|
Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883,
|
|
Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B,
|
|
Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783,
|
|
Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4,
|
|
Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188,
|
|
PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A,
|
|
PolygonCollider2D_get_points_m44182B587ECD765B7CF23A3A4BB289CDE95D421E,
|
|
PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3,
|
|
PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50,
|
|
PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69,
|
|
CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC,
|
|
CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459,
|
|
CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09,
|
|
CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920,
|
|
};
|
|
extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78_AdjustorThunk (void);
|
|
extern void PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7_AdjustorThunk (void);
|
|
extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void);
|
|
extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void);
|
|
extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void);
|
|
static Il2CppTokenAdjustorThunkPair s_adjustorThunks[21] =
|
|
{
|
|
{ 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk },
|
|
{ 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk },
|
|
{ 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk },
|
|
{ 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk },
|
|
{ 0x06000005, PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk },
|
|
{ 0x06000007, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk },
|
|
{ 0x06000008, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk },
|
|
{ 0x0600000A, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk },
|
|
{ 0x0600000C, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk },
|
|
{ 0x0600000E, PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079_AdjustorThunk },
|
|
{ 0x06000010, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk },
|
|
{ 0x06000012, PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1_AdjustorThunk },
|
|
{ 0x06000014, PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78_AdjustorThunk },
|
|
{ 0x06000016, PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7_AdjustorThunk },
|
|
{ 0x06000042, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk },
|
|
{ 0x06000043, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk },
|
|
{ 0x06000044, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk },
|
|
{ 0x0600004C, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk },
|
|
{ 0x0600004D, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk },
|
|
{ 0x0600004E, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk },
|
|
{ 0x0600004F, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk },
|
|
};
|
|
static const int32_t s_InvokerIndices[116] =
|
|
{
|
|
8022,
|
|
7988,
|
|
4737,
|
|
4741,
|
|
1801,
|
|
9795,
|
|
1253,
|
|
1252,
|
|
9102,
|
|
604,
|
|
8701,
|
|
604,
|
|
8701,
|
|
645,
|
|
8728,
|
|
1185,
|
|
8702,
|
|
1715,
|
|
9697,
|
|
1792,
|
|
9781,
|
|
1188,
|
|
9051,
|
|
9231,
|
|
8744,
|
|
8679,
|
|
8679,
|
|
8618,
|
|
8680,
|
|
9509,
|
|
9730,
|
|
8894,
|
|
14205,
|
|
13397,
|
|
14173,
|
|
14247,
|
|
10447,
|
|
11499,
|
|
10448,
|
|
9796,
|
|
9104,
|
|
8729,
|
|
9701,
|
|
9053,
|
|
9053,
|
|
9103,
|
|
13014,
|
|
11462,
|
|
10423,
|
|
9099,
|
|
11333,
|
|
10315,
|
|
9698,
|
|
10317,
|
|
10433,
|
|
9700,
|
|
10433,
|
|
9781,
|
|
10434,
|
|
9098,
|
|
14247,
|
|
13374,
|
|
9061,
|
|
9730,
|
|
9060,
|
|
8182,
|
|
6535,
|
|
3830,
|
|
10215,
|
|
13374,
|
|
8022,
|
|
8022,
|
|
8022,
|
|
8022,
|
|
8169,
|
|
8169,
|
|
8169,
|
|
8090,
|
|
8022,
|
|
12728,
|
|
8169,
|
|
6695,
|
|
6618,
|
|
6618,
|
|
8169,
|
|
6695,
|
|
8090,
|
|
7988,
|
|
7916,
|
|
6520,
|
|
6695,
|
|
3865,
|
|
8182,
|
|
6429,
|
|
6429,
|
|
6429,
|
|
6429,
|
|
3120,
|
|
6444,
|
|
8169,
|
|
8022,
|
|
7914,
|
|
4878,
|
|
8182,
|
|
6429,
|
|
6429,
|
|
4603,
|
|
7988,
|
|
8022,
|
|
7988,
|
|
5884,
|
|
5884,
|
|
7988,
|
|
7988,
|
|
2659,
|
|
2659,
|
|
};
|
|
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
|
|
const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule =
|
|
{
|
|
"UnityEngine.Physics2DModule.dll",
|
|
116,
|
|
s_methodPointers,
|
|
21,
|
|
s_adjustorThunks,
|
|
s_InvokerIndices,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
NULL,
|
|
NULL, // module initializer,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
};
|