#include "pch-c.h" #ifndef _MSC_VER # include #else # include #endif #include "codegen/il2cpp-codegen-metadata.h" // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString() extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307 (void); // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode() extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E (void); // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object) extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3 (void); // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D) extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB (void); // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915 (void); // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Linecast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304 (void); // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D (void); // 0x00000008 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0 (void); // 0x00000009 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424 (void); // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3 (void); // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08 (void); // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9 (void); // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD (void); // 0x0000000E UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079 (void); // 0x0000000F UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::CircleCast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_CircleCast_Internal_m2958E2DFB3A0E08296A2BD038A3837870830685C (void); // 0x00000010 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E (void); // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20 (void); // 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) extern void PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1 (void); // 0x00000013 System.Int32 UnityEngine.PhysicsScene2D::OverlapPointArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) extern void PhysicsScene2D_OverlapPointArray_Internal_m6A106F4AC8D3B42A6604FA6C3C7A6A540094D486 (void); // 0x00000014 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78 (void); // 0x00000015 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void PhysicsScene2D_OverlapCircle_Internal_mC9CD96E664B06BA6300E8784D74589CE48CF77F5 (void); // 0x00000016 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) extern void PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7 (void); // 0x00000017 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) extern void PhysicsScene2D_OverlapCircleArray_Internal_m9B5DB4ED77E4DD8867735FE1B1DB5376E87E0A03 (void); // 0x00000018 System.Void UnityEngine.PhysicsScene2D::Linecast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31 (void); // 0x00000019 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E (void); // 0x0000001A System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F (void); // 0x0000001B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1) extern void PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917 (void); // 0x0000001C System.Void UnityEngine.PhysicsScene2D::CircleCast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&) extern void PhysicsScene2D_CircleCast_Internal_Injected_m6B031BCBBC711794F998BAC8EEA406959BC75910 (void); // 0x0000001D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[]) extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2 (void); // 0x0000001E System.Int32 UnityEngine.PhysicsScene2D::OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) extern void PhysicsScene2D_OverlapPointArray_Internal_Injected_m33139CEC7C63B21E6E59CF5236147ADE777B36F7 (void); // 0x0000001F UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void PhysicsScene2D_OverlapCircle_Internal_Injected_m44F1C701E01864B578461AE5AFF26DA2D6C8178C (void); // 0x00000020 System.Int32 UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[]) extern void PhysicsScene2D_OverlapCircleArray_Internal_Injected_mC04EB209B9CBAC97D732BE2D04FE57E42BD7E945 (void); // 0x00000021 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene() extern void Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804 (void); // 0x00000022 System.Void UnityEngine.Physics2D::set_gravity(UnityEngine.Vector2) extern void Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620 (void); // 0x00000023 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers() extern void Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8 (void); // 0x00000024 System.Void UnityEngine.Physics2D::SyncTransforms() extern void Physics2D_SyncTransforms_mF936634793253A203EF6632454731E44509256D8 (void); // 0x00000025 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32) extern void Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3 (void); // 0x00000026 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2) extern void Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947 (void); // 0x00000027 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630 (void); // 0x00000028 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F (void); // 0x00000029 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single) extern void Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710 (void); // 0x0000002A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) extern void Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27 (void); // 0x0000002B System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) extern void Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B (void); // 0x0000002C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6 (void); // 0x0000002D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1,System.Single) extern void Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17 (void); // 0x0000002E UnityEngine.RaycastHit2D UnityEngine.Physics2D::CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_CircleCast_mFDA98331D99470872994987932FCAF8E2539467A (void); // 0x0000002F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray) extern void Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14 (void); // 0x00000030 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single) extern void Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA (void); // 0x00000031 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D (void); // 0x00000032 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C (void); // 0x00000033 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[]) extern void Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C (void); // 0x00000034 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single) extern void Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228 (void); // 0x00000035 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) extern void Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C (void); // 0x00000036 System.Int32 UnityEngine.Physics2D::OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) extern void Physics2D_OverlapPoint_m7DE14703086A7AD5F061A5E915CF0047532C23D7 (void); // 0x00000037 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_OverlapCircle_m7167CE7F52AF6745632300B4742EC09407CE5F18 (void); // 0x00000038 System.Int32 UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) extern void Physics2D_OverlapCircle_mFB365F1CC268016D6BC0DDDDF06DB7AEC8AA1EE7 (void); // 0x00000039 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32) extern void Physics2D_OverlapCircleAll_mBEBE14F058D718FA90F44A662C106D9CCDF6B3D9 (void); // 0x0000003A UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17 (void); // 0x0000003B UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) extern void Physics2D_OverlapBoxAll_mBE79BB1EA100B859488D14DE01EA77E68DBD434D (void); // 0x0000003C UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) extern void Physics2D_OverlapBoxAll_Internal_mF51992B7CCD72EF309445E0F221BFE318A8F05CC (void); // 0x0000003D System.Void UnityEngine.Physics2D::.cctor() extern void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (void); // 0x0000003E System.Void UnityEngine.Physics2D::set_gravity_Injected(UnityEngine.Vector2&) extern void Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA (void); // 0x0000003F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32) extern void Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B (void); // 0x00000040 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919 (void); // 0x00000041 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapBoxAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&) extern void Physics2D_OverlapBoxAll_Internal_Injected_m96F44850F41131D44FC98FCC01519679CBFFFC1D (void); // 0x00000042 System.Void UnityEngine.ContactFilter2D::CheckConsistency() extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72 (void); // 0x00000043 System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask) extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B (void); // 0x00000044 System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single) extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18 (void); // 0x00000045 UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single) extern void ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2 (void); // 0x00000046 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&) extern void ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C (void); // 0x00000047 UnityEngine.Collider2D UnityEngine.Collision2D::get_collider() extern void Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37 (void); // 0x00000048 UnityEngine.Rigidbody2D UnityEngine.Collision2D::get_rigidbody() extern void Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D (void); // 0x00000049 UnityEngine.Transform UnityEngine.Collision2D::get_transform() extern void Collision2D_get_transform_mC59737F246B2DAFF2AB4F6322664C87B28605CC7 (void); // 0x0000004A UnityEngine.GameObject UnityEngine.Collision2D::get_gameObject() extern void Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C (void); // 0x0000004B UnityEngine.Vector2 UnityEngine.Collision2D::get_relativeVelocity() extern void Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A (void); // 0x0000004C UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point() extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (void); // 0x0000004D UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal() extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (void); // 0x0000004E System.Single UnityEngine.RaycastHit2D::get_distance() extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (void); // 0x0000004F UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider() extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (void); // 0x00000050 System.Boolean UnityEngine.RaycastHit2D::op_Implicit(UnityEngine.RaycastHit2D) extern void RaycastHit2D_op_Implicit_mBEF99A746116664D68B1398D58CA247550980A11 (void); // 0x00000051 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position() extern void Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276 (void); // 0x00000052 System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2) extern void Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895 (void); // 0x00000053 System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single) extern void Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256 (void); // 0x00000054 System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single) extern void Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E (void); // 0x00000055 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity() extern void Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF (void); // 0x00000056 System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2) extern void Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6 (void); // 0x00000057 System.Single UnityEngine.Rigidbody2D::get_mass() extern void Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1 (void); // 0x00000058 UnityEngine.RigidbodyType2D UnityEngine.Rigidbody2D::get_bodyType() extern void Rigidbody2D_get_bodyType_m20709275F3D8215592B2B89736AA8DDD2BF44ED1 (void); // 0x00000059 System.Boolean UnityEngine.Rigidbody2D::get_isKinematic() extern void Rigidbody2D_get_isKinematic_m41BBC60A072047F850097C0391A002935DD277CB (void); // 0x0000005A System.Void UnityEngine.Rigidbody2D::set_constraints(UnityEngine.RigidbodyConstraints2D) extern void Rigidbody2D_set_constraints_mBF02A56E20BD497E3D291931E0AABB850952B238 (void); // 0x0000005B System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2) extern void Rigidbody2D_AddForce_mC635C76F94D56891007700CA0E653EB269E955CB (void); // 0x0000005C System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D) extern void Rigidbody2D_AddForce_mDD5CAE0137A42660C2D585B090D7E24496976E1B (void); // 0x0000005D System.Void UnityEngine.Rigidbody2D::.ctor() extern void Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88 (void); // 0x0000005E System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44 (void); // 0x0000005F System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386 (void); // 0x00000060 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08 (void); // 0x00000061 System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&) extern void Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E (void); // 0x00000062 System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D) extern void Rigidbody2D_AddForce_Injected_mC5372C179362B25CA579A94DBB11C5719F16452F (void); // 0x00000063 System.Void UnityEngine.Collider2D::set_isTrigger(System.Boolean) extern void Collider2D_set_isTrigger_m19D5227BAB5D41F212D515C1E2CA433C2FEF7A48 (void); // 0x00000064 UnityEngine.Vector2 UnityEngine.Collider2D::get_offset() extern void Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914 (void); // 0x00000065 UnityEngine.Rigidbody2D UnityEngine.Collider2D::get_attachedRigidbody() extern void Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654 (void); // 0x00000066 UnityEngine.Bounds UnityEngine.Collider2D::get_bounds() extern void Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E (void); // 0x00000067 System.Boolean UnityEngine.Collider2D::OverlapPoint(UnityEngine.Vector2) extern void Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883 (void); // 0x00000068 System.Void UnityEngine.Collider2D::.ctor() extern void Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B (void); // 0x00000069 System.Void UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&) extern void Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783 (void); // 0x0000006A System.Void UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&) extern void Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4 (void); // 0x0000006B System.Boolean UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&) extern void Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188 (void); // 0x0000006C System.Int32 UnityEngine.PolygonCollider2D::GetTotalPointCount() extern void PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A (void); // 0x0000006D UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::get_points() extern void PolygonCollider2D_get_points_m44182B587ECD765B7CF23A3A4BB289CDE95D421E (void); // 0x0000006E System.Int32 UnityEngine.PolygonCollider2D::get_pathCount() extern void PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3 (void); // 0x0000006F UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath(System.Int32) extern void PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50 (void); // 0x00000070 UnityEngine.Vector2[] UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32) extern void PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69 (void); // 0x00000071 System.Int32 UnityEngine.CompositeCollider2D::get_pathCount() extern void CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC (void); // 0x00000072 System.Int32 UnityEngine.CompositeCollider2D::get_pointCount() extern void CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459 (void); // 0x00000073 System.Int32 UnityEngine.CompositeCollider2D::GetPath(System.Int32,UnityEngine.Vector2[]) extern void CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09 (void); // 0x00000074 System.Int32 UnityEngine.CompositeCollider2D::GetPathArray_Internal(System.Int32,UnityEngine.Vector2[]) extern void CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920 (void); static Il2CppMethodPointer s_methodPointers[116] = { PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB, PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915, PhysicsScene2D_Linecast_Internal_m89344966CB23C79B1A9819FCB5F5B98CD4F3C304, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0, PhysicsScene2D_Raycast_Internal_m39487CD184C451A0932E85CF899B768B0AF04424, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3, PhysicsScene2D_RaycastArray_Internal_m78B0093DCC7AD643AE641D65D9A616FBAAF93D08, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9, PhysicsScene2D_RaycastList_Internal_m8F8D0331D48A0A5F19238FB3FE48DF1007C078DD, PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079, PhysicsScene2D_CircleCast_Internal_m2958E2DFB3A0E08296A2BD038A3837870830685C, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E, PhysicsScene2D_GetRayIntersectionArray_Internal_m5E84231D490515C4B9D39733E3CB11EDDF979B20, PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1, PhysicsScene2D_OverlapPointArray_Internal_m6A106F4AC8D3B42A6604FA6C3C7A6A540094D486, PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78, PhysicsScene2D_OverlapCircle_Internal_mC9CD96E664B06BA6300E8784D74589CE48CF77F5, PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7, PhysicsScene2D_OverlapCircleArray_Internal_m9B5DB4ED77E4DD8867735FE1B1DB5376E87E0A03, PhysicsScene2D_Linecast_Internal_Injected_mEC7F06BBE9C0F88ACFC6C14A39C0CF2BD0E26B31, PhysicsScene2D_Raycast_Internal_Injected_mFDE2EC874A7E78DF64283FD6396B8C3F9B69659E, PhysicsScene2D_RaycastArray_Internal_Injected_m554BD34B09F598A0B0F264957AB06ADD1285582F, PhysicsScene2D_RaycastList_Internal_Injected_m6B018025FABC15C19B02E005C87B5228C4D8A917, PhysicsScene2D_CircleCast_Internal_Injected_m6B031BCBBC711794F998BAC8EEA406959BC75910, PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAC45B2CE0A6FC10A72166EFEA0D04151C2C579A2, PhysicsScene2D_OverlapPointArray_Internal_Injected_m33139CEC7C63B21E6E59CF5236147ADE777B36F7, PhysicsScene2D_OverlapCircle_Internal_Injected_m44F1C701E01864B578461AE5AFF26DA2D6C8178C, PhysicsScene2D_OverlapCircleArray_Internal_Injected_mC04EB209B9CBAC97D732BE2D04FE57E42BD7E945, Physics2D_get_defaultPhysicsScene_m688935D2C81F56703A1F0E3C8712604A42CB2804, Physics2D_set_gravity_m1BBB6F368E12983D5978054A41A0ECA5579CD620, Physics2D_get_queriesHitTriggers_m2652ECB55DB31ADA6E1BD62DFB9792860A7B5FE8, Physics2D_SyncTransforms_mF936634793253A203EF6632454731E44509256D8, Physics2D_Linecast_m9812FA76F939EF9A8DA87B6C27F2C91C751533B3, Physics2D_Raycast_mBECD869F0788D0B0E665BBA3611362E6D5CD2947, Physics2D_Raycast_m758FB450001D6EA88A3C51FA2E93D98988B7F630, Physics2D_Raycast_m5BF2A59AAEE0B488FB3ECD1D3AF3537FD7789E7F, Physics2D_Raycast_mBB6A989AFAFE4B32BEC77543F3121C4ED38A1710, Physics2D_Raycast_m03D33CAF9BCCAE7DC2863E263FB8CEFAD87D5E27, Physics2D_Raycast_m56E5CBDA49BD64A3A775F4850F18F66A07D1085B, Physics2D_Raycast_m65A222170C18F173E06309A784D736E5C6EB32D6, Physics2D_Raycast_mB49B869989A276E025785C0FB53443551B3C8B17, Physics2D_CircleCast_mFDA98331D99470872994987932FCAF8E2539467A, Physics2D_GetRayIntersectionAll_mE44882D00E63761758A1C10D8579F5AD5A027C14, Physics2D_GetRayIntersectionAll_m71F010CB1DF9881A6AEC32123FFD7BFDE32A59EA, Physics2D_GetRayIntersectionAll_m1584C9C6ABD1AAEB6235830DC16D05C4566EB80D, Physics2D_GetRayIntersectionAll_Internal_m98C9407CC390AA4F560D4BAFE3D35FE06DD3400C, Physics2D_GetRayIntersectionNonAlloc_mC17430C3F478EAB0F15D96D10F25CE5E42579A5C, Physics2D_GetRayIntersectionNonAlloc_m77BF66F763DE34E2BA96789FC7AC5C2797037228, Physics2D_GetRayIntersectionNonAlloc_mB7942B73C8B86F369262FC3B87F080132E7A369C, Physics2D_OverlapPoint_m7DE14703086A7AD5F061A5E915CF0047532C23D7, Physics2D_OverlapCircle_m7167CE7F52AF6745632300B4742EC09407CE5F18, Physics2D_OverlapCircle_mFB365F1CC268016D6BC0DDDDF06DB7AEC8AA1EE7, Physics2D_OverlapCircleAll_mBEBE14F058D718FA90F44A662C106D9CCDF6B3D9, Physics2D_OverlapCircleAll_Internal_m6053EC42A47B4C7CBD299FA59A5636AD60AA2B17, Physics2D_OverlapBoxAll_mBE79BB1EA100B859488D14DE01EA77E68DBD434D, Physics2D_OverlapBoxAll_Internal_mF51992B7CCD72EF309445E0F221BFE318A8F05CC, Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8, Physics2D_set_gravity_Injected_mF2B40E2CBAAE94177E8F6957ACDC13438E771CFA, Physics2D_GetRayIntersectionAll_Internal_Injected_mB7BCACD0A0B90CCD4CD4041764BD19B95D553E2B, Physics2D_OverlapCircleAll_Internal_Injected_m1751A5517A2D24749C3EF8ABB4163DAB98CAF919, Physics2D_OverlapBoxAll_Internal_Injected_m96F44850F41131D44FC98FCC01519679CBFFFC1D, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18, ContactFilter2D_CreateLegacyFilter_m7DF755B13D055FA510CB7F57A2CA5B45EAD161E2, ContactFilter2D_CheckConsistency_Injected_mE330C47C2583E5057F24B9E7B2D8F4B63B2B7A7C, Collision2D_get_collider_m90FA98F6619E9F1E2EFAE8132EDB6ECA1A2C4F37, Collision2D_get_rigidbody_mD763F2D56BF538A94AD62379D22E42335A67B60D, Collision2D_get_transform_mC59737F246B2DAFF2AB4F6322664C87B28605CC7, Collision2D_get_gameObject_mE4B3D56F3477F7D2D6D7B217DF5488DA1D13204C, Collision2D_get_relativeVelocity_m1F0BB90BC73FB0A0EA27212D832BB3F26D4C004A, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD, RaycastHit2D_op_Implicit_mBEF99A746116664D68B1398D58CA247550980A11, Rigidbody2D_get_position_m07070C4416DFE2229070F95B349E411AE4869276, Rigidbody2D_MovePosition_m7F24879BB78DA0587168B257C56DCFD248A90895, Rigidbody2D_MoveRotation_m33BC3C46E2584EB32C6E440AA4E9E58BEEEE8256, Rigidbody2D_MoveRotation_Angle_m067E8C2931E2C4BF400FC012A2D86A459D18E76E, Rigidbody2D_get_velocity_mBD8AC6F93F0E24CC41D2361BCEF74F81303720EF, Rigidbody2D_set_velocity_m9335C5883B218F6FCDF7E229AC96232FCBAC4CE6, Rigidbody2D_get_mass_mC8854F0E26585A11D4420B9F5570AB4E75192AE1, Rigidbody2D_get_bodyType_m20709275F3D8215592B2B89736AA8DDD2BF44ED1, Rigidbody2D_get_isKinematic_m41BBC60A072047F850097C0391A002935DD277CB, Rigidbody2D_set_constraints_mBF02A56E20BD497E3D291931E0AABB850952B238, Rigidbody2D_AddForce_mC635C76F94D56891007700CA0E653EB269E955CB, Rigidbody2D_AddForce_mDD5CAE0137A42660C2D585B090D7E24496976E1B, Rigidbody2D__ctor_mFF16B8ADAAE2FFD5FD4FBE3F412FC9E8FBBDBC88, Rigidbody2D_get_position_Injected_m89CBCD6C0EDACABB4A20B2B22958CEDAE030DC44, Rigidbody2D_MovePosition_Injected_m7B6D07CFCE2E864C008AB5CED9EF1C8231D95386, Rigidbody2D_get_velocity_Injected_m980E2BA9FA750BA922DD2F79CEEA1CFF0B9B5D08, Rigidbody2D_set_velocity_Injected_m060C7F62A3A0280CC02594A15E7DE4486D1BE05E, Rigidbody2D_AddForce_Injected_mC5372C179362B25CA579A94DBB11C5719F16452F, Collider2D_set_isTrigger_m19D5227BAB5D41F212D515C1E2CA433C2FEF7A48, Collider2D_get_offset_m6DC45B352DDE28C7B08607BFA3BECEC6E5F31914, Collider2D_get_attachedRigidbody_m76D718444A94C258228DD98102DCF81C91CF9654, Collider2D_get_bounds_m74F65CE702BA9D9EED05B870325B4FE3B2401B5E, Collider2D_OverlapPoint_mF04F862E1CDA270589C82BBD72E71F0B60B6B883, Collider2D__ctor_mC4E4C5F6A2093B4902A09B312D1E832F12DE0B4B, Collider2D_get_offset_Injected_mDB21472D27E7E40EBB270CB307959BEEA9E55783, Collider2D_get_bounds_Injected_mB3F24D39428D3C8E314CC6452878BD9A62C216E4, Collider2D_OverlapPoint_Injected_mCD54F37FD8E95A7EF693F7502435017DAD640188, PolygonCollider2D_GetTotalPointCount_mDD5625F1A07C11D06D9F35757BFDF22B3ABD943A, PolygonCollider2D_get_points_m44182B587ECD765B7CF23A3A4BB289CDE95D421E, PolygonCollider2D_get_pathCount_m2F7EA6C9D0D7E579741DD3CB26BD1B2320570CC3, PolygonCollider2D_GetPath_mE9D53D83FBB110EAC748BA535A1659C262B50F50, PolygonCollider2D_GetPath_Internal_mEF39269E7021D37741567FE0D6001305DCE49A69, CompositeCollider2D_get_pathCount_mFCE509BFF1DE4F0AB2C242DB9665CCF16BC2D0DC, CompositeCollider2D_get_pointCount_m2D67EA1A290944246376496948C259B03F06D459, CompositeCollider2D_GetPath_m048E471625A3AC46864D74EA7D17077F8348FC09, CompositeCollider2D_GetPathArray_Internal_m04FD906BAC09301C13ACD6BBA2479913D8CF5920, }; extern void PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk (void); extern void PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk (void); extern void PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk (void); extern void PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk (void); extern void PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk (void); extern void PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk (void); extern void PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079_AdjustorThunk (void); extern void PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk (void); extern void PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1_AdjustorThunk (void); extern void PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78_AdjustorThunk (void); extern void PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7_AdjustorThunk (void); extern void ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk (void); extern void ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk (void); extern void ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk (void); extern void RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (void); extern void RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (void); extern void RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (void); extern void RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (void); static Il2CppTokenAdjustorThunkPair s_adjustorThunks[21] = { { 0x06000001, PhysicsScene2D_ToString_mACA22EF575F7544176360B16D431F2BB1DEBB307_AdjustorThunk }, { 0x06000002, PhysicsScene2D_GetHashCode_mD45B3437D088C66A35AE20066AD632D1D0858B1E_AdjustorThunk }, { 0x06000003, PhysicsScene2D_Equals_m4A19DE0675BD596A1B5AC0F7138A9A6F4D6029B3_AdjustorThunk }, { 0x06000004, PhysicsScene2D_Equals_mA7C243A71CFDBFA905F057CE3E9C5E61B34216FB_AdjustorThunk }, { 0x06000005, PhysicsScene2D_Linecast_mAAC2C53143BDB79CCE8666C2E1432FB4E75FD915_AdjustorThunk }, { 0x06000007, PhysicsScene2D_Raycast_m5A2D66F6E7E8F34B6CF5B82099EFA4F69155F25D_AdjustorThunk }, { 0x06000008, PhysicsScene2D_Raycast_m74A71D9DBCC2CCD7454240AE784CEE5720E55EA0_AdjustorThunk }, { 0x0600000A, PhysicsScene2D_Raycast_m004884696543F60917C1ED72374C1528207229C3_AdjustorThunk }, { 0x0600000C, PhysicsScene2D_Raycast_m541841D244633BA234ED72B01204161686D6B3B9_AdjustorThunk }, { 0x0600000E, PhysicsScene2D_CircleCast_m4F90765DD78CD59933E5ACBC0606C7093E70A079_AdjustorThunk }, { 0x06000010, PhysicsScene2D_GetRayIntersection_mF3E0EC0D4F5A4B8C063E735979C851ED5B4B4C2E_AdjustorThunk }, { 0x06000012, PhysicsScene2D_OverlapPoint_m19614587E2F3CD617B899513DDA8299F455960A1_AdjustorThunk }, { 0x06000014, PhysicsScene2D_OverlapCircle_m7221D36F547970B22F81D9272577D46F52E77D78_AdjustorThunk }, { 0x06000016, PhysicsScene2D_OverlapCircle_m6AD1E789CDA3B37BB0C25EA48FB3F7CA06121DF7_AdjustorThunk }, { 0x06000042, ContactFilter2D_CheckConsistency_mD918F11F977EA35E87CF491F7AE8794F5D01DF72_AdjustorThunk }, { 0x06000043, ContactFilter2D_SetLayerMask_mC3FBC2D806C1A3ACB2D060CE48F8157505E42F9B_AdjustorThunk }, { 0x06000044, ContactFilter2D_SetDepth_mE614DDDDAEA489D150E61D2DF8104F9292236F18_AdjustorThunk }, { 0x0600004C, RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk }, { 0x0600004D, RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk }, { 0x0600004E, RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk }, { 0x0600004F, RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk }, }; static const int32_t s_InvokerIndices[116] = { 8022, 7988, 4737, 4741, 1801, 9795, 1253, 1252, 9102, 604, 8701, 604, 8701, 645, 8728, 1185, 8702, 1715, 9697, 1792, 9781, 1188, 9051, 9231, 8744, 8679, 8679, 8618, 8680, 9509, 9730, 8894, 14205, 13397, 14173, 14247, 10447, 11499, 10448, 9796, 9104, 8729, 9701, 9053, 9053, 9103, 13014, 11462, 10423, 9099, 11333, 10315, 9698, 10317, 10433, 9700, 10433, 9781, 10434, 9098, 14247, 13374, 9061, 9730, 9060, 8182, 6535, 3830, 10215, 13374, 8022, 8022, 8022, 8022, 8169, 8169, 8169, 8090, 8022, 12728, 8169, 6695, 6618, 6618, 8169, 6695, 8090, 7988, 7916, 6520, 6695, 3865, 8182, 6429, 6429, 6429, 6429, 3120, 6444, 8169, 8022, 7914, 4878, 8182, 6429, 6429, 4603, 7988, 8022, 7988, 5884, 5884, 7988, 7988, 2659, 2659, }; IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule; const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule = { "UnityEngine.Physics2DModule.dll", 116, s_methodPointers, 21, s_adjustorThunks, s_InvokerIndices, 0, NULL, 0, NULL, 0, NULL, NULL, NULL, // module initializer, NULL, NULL, NULL, };