ShantiManti/Assets/game/Scripts/UI_start/LevelButtons.cs
2024-04-28 13:51:52 +02:00

184 lines
3.9 KiB (Stored with Git LFS)
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelButtons : MonoBehaviour
{
public Button level1;
public Button level2;
public Button level3;
public Button level4;
public Button level5;
public Button level6;
public Button level7;
public Button level8;
public Button level9;
public Button level10;
public Button level11;
public Button level12;
public Button level13;
public Button level14;
public Button level15;
public Button level16;
public Button level17;
public Button level18;
public Button level19;
public Button level20;
public Button bonus;
public Button about;
public int test = 0;
void Awake()
{
level1.interactable = true;
PlayerSaving.LoadingPlayer = true;
test = PlayerSaving.levels;
level1.interactable = true;
level2.interactable = false;
level3.interactable = false;
level4.interactable = false;
level5.interactable = false;
level6.interactable = false;
level7.interactable = false;
level8.interactable = false;
level9.interactable = false;
level10.interactable = false;
level11.interactable = false;
level12.interactable = false;
level13.interactable = false;
level14.interactable = false;
level15.interactable = false;
level16.interactable = false;
level17.interactable = false;
level18.interactable = false;
level19.interactable = false;
level20.interactable = false;
bonus.interactable = false;
about.interactable = true;
}
void Update()
{
// Test if its working
/*if (Input.GetKeyDown(KeyCode.U))
{
test--;
}
if (Input.GetKeyDown(KeyCode.I))
{
test++;
}
Debug.Log("Test: " + test);*/
level1.interactable = true;
about.interactable = true;
if (test >= 1)
{
level2.interactable = true;
}
if (test >= 2)
{
level3.interactable = true;
}
if (test >= 3)
{
level4.interactable = true;
}
if (test >= 4)
{
level5.interactable = true;
}
if (test >= 5)
{
level6.interactable = true;
}
if (test >= 6)
{
level7.interactable = true;
}
if (test >= 7)
{
level8.interactable = true;
}
if (test >= 8)
{
level9.interactable = true;
}
if (test >= 9)
{
level10.interactable = true;
}
if (test >= 10)
{
level11.interactable = true;
}
if (test >= 11)
{
level12.interactable = true;
}
if (test >= 12)
{
level13.interactable = true;
}
if (test >= 13)
{
level14.interactable = true;
}
if (test >= 14)
{
level15.interactable = true;
}
if (test >= 15)
{
level16.interactable = true;
}
if (test >= 16)
{
level17.interactable = true;
}
if (test >= 17)
{
level18.interactable = true;
}
if (test >= 18)
{
level19.interactable = true;
}
if (test >= 19)
{
level20.interactable = true;
}
if (test >= 20)
{
bonus.interactable = true;
}
if (test >= 21)
{
about.interactable = true;
}
}
}