using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelButtons : MonoBehaviour { public Button level1; public Button level2; public Button level3; public Button level4; public Button level5; public Button level6; public Button level7; public Button level8; public Button level9; public Button level10; public Button level11; public Button level12; public Button level13; public Button level14; public Button level15; public Button level16; public Button level17; public Button level18; public Button level19; public Button level20; public Button bonus; public Button about; public int test = 0; void Awake() { level1.interactable = true; PlayerSaving.LoadingPlayer = true; test = PlayerSaving.levels; level1.interactable = true; level2.interactable = false; level3.interactable = false; level4.interactable = false; level5.interactable = false; level6.interactable = false; level7.interactable = false; level8.interactable = false; level9.interactable = false; level10.interactable = false; level11.interactable = false; level12.interactable = false; level13.interactable = false; level14.interactable = false; level15.interactable = false; level16.interactable = false; level17.interactable = false; level18.interactable = false; level19.interactable = false; level20.interactable = false; bonus.interactable = false; about.interactable = true; } void Update() { // Test if its working /*if (Input.GetKeyDown(KeyCode.U)) { test--; } if (Input.GetKeyDown(KeyCode.I)) { test++; } Debug.Log("Test: " + test);*/ level1.interactable = true; about.interactable = true; if (test >= 1) { level2.interactable = true; } if (test >= 2) { level3.interactable = true; } if (test >= 3) { level4.interactable = true; } if (test >= 4) { level5.interactable = true; } if (test >= 5) { level6.interactable = true; } if (test >= 6) { level7.interactable = true; } if (test >= 7) { level8.interactable = true; } if (test >= 8) { level9.interactable = true; } if (test >= 9) { level10.interactable = true; } if (test >= 10) { level11.interactable = true; } if (test >= 11) { level12.interactable = true; } if (test >= 12) { level13.interactable = true; } if (test >= 13) { level14.interactable = true; } if (test >= 14) { level15.interactable = true; } if (test >= 15) { level16.interactable = true; } if (test >= 16) { level17.interactable = true; } if (test >= 17) { level18.interactable = true; } if (test >= 18) { level19.interactable = true; } if (test >= 19) { level20.interactable = true; } if (test >= 20) { bonus.interactable = true; } if (test >= 21) { about.interactable = true; } } }