ShantiManti/Assets/game/Scripts/Save/PlayerData.cs
2024-04-28 13:51:52 +02:00

20 lines
492 B (Stored with Git LFS)
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class PlayerData
{
public int level = 0;
public int coins = 0;
public int tutorial = 0;
public int cloudsMoveData = 0;
public PlayerData (PlayerSaving player)
{
level = PlayerSaving.levels;
coins = PlayerSaving.savedCoins;
tutorial = PlayerSaving.tutorial;
cloudsMoveData = PlayerSaving.cloudMove;
}
}