using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class PlayerData { public int level = 0; public int coins = 0; public int tutorial = 0; public int cloudsMoveData = 0; public PlayerData (PlayerSaving player) { level = PlayerSaving.levels; coins = PlayerSaving.savedCoins; tutorial = PlayerSaving.tutorial; cloudsMoveData = PlayerSaving.cloudMove; } }