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Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. |
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| .. | ||
| debug_utils | ||
| engines | ||
| renderer_opengl | ||
| renderer_vulkan | ||
| shader | ||
| textures | ||
| CMakeLists.txt | ||
| dma_pusher.cpp | ||
| dma_pusher.h | ||
| gpu.cpp | ||
| gpu.h | ||
| gpu_asynch.cpp | ||
| gpu_asynch.h | ||
| gpu_synch.cpp | ||
| gpu_synch.h | ||
| gpu_thread.cpp | ||
| gpu_thread.h | ||
| macro_interpreter.cpp | ||
| macro_interpreter.h | ||
| memory_manager.cpp | ||
| memory_manager.h | ||
| morton.cpp | ||
| morton.h | ||
| rasterizer_cache.cpp | ||
| rasterizer_cache.h | ||
| rasterizer_interface.h | ||
| renderer_base.cpp | ||
| renderer_base.h | ||
| sampler_cache.cpp | ||
| sampler_cache.h | ||
| surface.cpp | ||
| surface.h | ||
| texture_cache.cpp | ||
| texture_cache.h | ||
| video_core.cpp | ||
| video_core.h | ||