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The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend. |
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|---|---|---|
| .. | ||
| emu_window | ||
| CMakeLists.txt | ||
| config.cpp | ||
| config.h | ||
| default_ini.h | ||
| resource.h | ||
| yuzu.cpp | ||
| yuzu.rc | ||