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android: Input mapping
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83 changed files with 5707 additions and 990 deletions
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@ -395,6 +395,10 @@ struct PlayerInput {
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u32 button_color_left;
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u32 button_color_right;
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std::string profile_name;
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// This is meant to tell the Android frontend whether to use a device's built-in vibration
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// motor or a controller's vibrations.
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bool use_system_vibrator;
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};
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struct TouchscreenInput {
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