Remove Emit entry in favor of auto-emitting code

All instructions but OpVariable and OpLabel are automatically emitted.
These functions have to call AddLocalVariable/AddGlobalVariable or
AddLabel respectively.
This commit is contained in:
ReinUsesLisp 2019-10-18 04:25:57 -03:00
parent 8cf3d225db
commit 42248408a9
5 changed files with 48 additions and 32 deletions

View file

@ -46,30 +46,30 @@ public:
AddGlobalVariable(in_pos);
AddGlobalVariable(per_vertex);
const auto main_func = Emit(
const auto main_func =
Name(OpFunction(t_void, spv::FunctionControlMask::MaskNone, TypeFunction(t_void)),
"main"));
Emit(OpLabel());
"main");
AddLabel();
const auto ptr_pos_x = Emit(OpAccessChain(in_float, in_pos, Constant(t_uint, 0u)));
const auto ptr_pos_y = Emit(OpAccessChain(in_float, in_pos, Constant(t_uint, 1u)));
const auto ptr_pos_x = OpAccessChain(in_float, in_pos, Constant(t_uint, 0u));
const auto ptr_pos_y = OpAccessChain(in_float, in_pos, Constant(t_uint, 1u));
const auto pos_x = Emit(OpLoad(t_float, ptr_pos_x));
const auto pos_y = Emit(OpLoad(t_float, ptr_pos_y));
const auto pos_x = OpLoad(t_float, ptr_pos_x);
const auto pos_y = OpLoad(t_float, ptr_pos_y);
auto tmp_position = Emit(OpUndef(float4));
auto tmp_position = OpUndef(float4);
Decorate(tmp_position, spv::Decoration::FPRoundingMode,
static_cast<u32>(spv::FPRoundingMode::RTE));
tmp_position = Emit(OpCompositeInsert(float4, pos_x, tmp_position, 0));
tmp_position = Emit(OpCompositeInsert(float4, pos_y, tmp_position, 1));
tmp_position = Emit(OpCompositeInsert(float4, Constant(t_float, 0.f), tmp_position, 2));
tmp_position = Emit(OpCompositeInsert(float4, Constant(t_float, 1.f), tmp_position, 3));
tmp_position = OpCompositeInsert(float4, pos_x, tmp_position, 0);
tmp_position = OpCompositeInsert(float4, pos_y, tmp_position, 1);
tmp_position = OpCompositeInsert(float4, Constant(t_float, 0.f), tmp_position, 2);
tmp_position = OpCompositeInsert(float4, Constant(t_float, 1.f), tmp_position, 3);
const auto gl_position = Emit(OpAccessChain(out_float4, per_vertex, Constant(t_uint, 0u)));
Emit(OpStore(gl_position, tmp_position));
const auto gl_position = OpAccessChain(out_float4, per_vertex, Constant(t_uint, 0u));
OpStore(gl_position, tmp_position);
Emit(OpReturn());
Emit(OpFunctionEnd());
OpReturn();
OpFunctionEnd();
AddEntryPoint(spv::ExecutionModel::Vertex, main_func, "main", in_pos, per_vertex);
}