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ir: Add opcodes for unsigned saturating left shifts
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5 changed files with 76 additions and 0 deletions
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@ -1735,6 +1735,21 @@ U128 IREmitter::VectorUnsignedSaturatedNarrow(size_t esize, const U128& a) {
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return {};
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}
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U128 IREmitter::VectorUnsignedSaturatedShiftLeft(size_t esize, const U128& a, const U128& b) {
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switch (esize) {
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case 8:
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return Inst<U128>(Opcode::VectorUnsignedSaturatedShiftLeft8, a, b);
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case 16:
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return Inst<U128>(Opcode::VectorUnsignedSaturatedShiftLeft16, a, b);
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case 32:
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return Inst<U128>(Opcode::VectorUnsignedSaturatedShiftLeft32, a, b);
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case 64:
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return Inst<U128>(Opcode::VectorUnsignedSaturatedShiftLeft64, a, b);
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}
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UNREACHABLE();
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return {};
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}
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U128 IREmitter::VectorZeroExtend(size_t original_esize, const U128& a) {
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switch (original_esize) {
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case 8:
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@ -287,6 +287,7 @@ public:
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U128 VectorUnsignedRecipSqrtEstimate(const U128& a);
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U128 VectorUnsignedSaturatedAccumulateSigned(size_t esize, const U128& a, const U128& b);
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U128 VectorUnsignedSaturatedNarrow(size_t esize, const U128& a);
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U128 VectorUnsignedSaturatedShiftLeft(size_t esize, const U128& a, const U128& b);
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U128 VectorZeroExtend(size_t original_esize, const U128& a);
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U128 VectorZeroUpper(const U128& a);
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U128 ZeroVector();
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@ -380,6 +380,10 @@ bool Inst::WritesToFPSRCumulativeSaturationBit() const {
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case Opcode::VectorUnsignedSaturatedNarrow16:
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case Opcode::VectorUnsignedSaturatedNarrow32:
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case Opcode::VectorUnsignedSaturatedNarrow64:
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case Opcode::VectorUnsignedSaturatedShiftLeft8:
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case Opcode::VectorUnsignedSaturatedShiftLeft16:
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case Opcode::VectorUnsignedSaturatedShiftLeft32:
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case Opcode::VectorUnsignedSaturatedShiftLeft64:
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return true;
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default:
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@ -446,6 +446,10 @@ OPCODE(VectorUnsignedSaturatedAccumulateSigned64, U128, U128
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OPCODE(VectorUnsignedSaturatedNarrow16, U128, U128 )
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OPCODE(VectorUnsignedSaturatedNarrow32, U128, U128 )
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OPCODE(VectorUnsignedSaturatedNarrow64, U128, U128 )
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OPCODE(VectorUnsignedSaturatedShiftLeft8, U128, U128, U128 )
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OPCODE(VectorUnsignedSaturatedShiftLeft16, U128, U128, U128 )
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OPCODE(VectorUnsignedSaturatedShiftLeft32, U128, U128, U128 )
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OPCODE(VectorUnsignedSaturatedShiftLeft64, U128, U128, U128 )
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OPCODE(VectorZeroExtend8, U128, U128 )
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OPCODE(VectorZeroExtend16, U128, U128 )
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OPCODE(VectorZeroExtend32, U128, U128 )
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