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IR: Implement FPVectorAdd
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@ -294,6 +294,8 @@ OPCODE(FPU32ToDouble, T::U64, T::U32, T::U1
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OPCODE(FPS32ToDouble, T::U64, T::U32, T::U1 )
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// Floating-point vector instructions
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OPCODE(FPVectorAdd32, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorAdd64, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorSub32, T::U128, T::U128, T::U128 )
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OPCODE(FPVectorSub64, T::U128, T::U128, T::U128 )
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