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ir: Add opcodes for converting S64 and U64 to single-precision floating-point values
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4 changed files with 65 additions and 0 deletions
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@ -1481,6 +1481,11 @@ U64 IREmitter::FPS64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_con
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return Inst<U64>(Opcode::FPS64ToDouble, a, Imm1(round_to_nearest));
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}
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U32 IREmitter::FPS64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled) {
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ASSERT(fpscr_controlled);
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return Inst<U32>(Opcode::FPS64ToSingle, a, Imm1(round_to_nearest));
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}
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U32 IREmitter::FPU32ToSingle(const U32& a, bool round_to_nearest, bool fpscr_controlled) {
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ASSERT(fpscr_controlled);
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return Inst<U32>(Opcode::FPU32ToSingle, a, Imm1(round_to_nearest));
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@ -1501,6 +1506,11 @@ U64 IREmitter::FPU64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_con
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return Inst<U64>(Opcode::FPU64ToDouble, a, Imm1(round_to_nearest));
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}
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U32 IREmitter::FPU64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled) {
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ASSERT(fpscr_controlled);
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return Inst<U32>(Opcode::FPU64ToSingle, a, Imm1(round_to_nearest));
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}
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U128 IREmitter::FPVectorAbs(size_t esize, const U128& a) {
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switch (esize) {
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case 16:
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@ -272,8 +272,10 @@ public:
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U32 FPU32ToSingle(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPS32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPS64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_controlled);
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U32 FPS64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPU32ToDouble(const U32& a, bool round_to_nearest, bool fpscr_controlled);
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U64 FPU64ToDouble(const U64& a, bool round_to_nearest, bool fpscr_controlled);
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U32 FPU64ToSingle(const U64& a, bool round_to_nearest, bool fpscr_controlled);
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U128 FPVectorAbs(size_t esize, const U128& a);
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U128 FPVectorAbsoluteDifference(size_t esize, const U128& a, const U128& b);
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@ -394,8 +394,10 @@ OPCODE(FPU32ToSingle, T::U32, T::U32, T::U
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OPCODE(FPS32ToSingle, T::U32, T::U32, T::U1 )
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OPCODE(FPU32ToDouble, T::U64, T::U32, T::U1 )
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OPCODE(FPU64ToDouble, T::U64, T::U64, T::U1 )
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OPCODE(FPU64ToSingle, T::U32, T::U64, T::U1 )
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OPCODE(FPS32ToDouble, T::U64, T::U32, T::U1 )
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OPCODE(FPS64ToDouble, T::U64, T::U64, T::U1 )
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OPCODE(FPS64ToSingle, T::U32, T::U64, T::U1 )
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// Floating-point vector instructions
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OPCODE(FPVectorAbs16, T::U128, T::U128 )
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