asimd_three_same: Ignore Q=1 for VPADD (floating-point)

This commit is contained in:
MerryMage 2020-06-27 22:30:26 +01:00
parent 896cb46c89
commit 3eed024caf
2 changed files with 5 additions and 5 deletions

View file

@ -710,9 +710,11 @@ bool ArmTranslatorVisitor::asimd_VSUB_float(bool D, bool sz, size_t Vn, size_t V
}
bool ArmTranslatorVisitor::asimd_VPADD_float(bool D, bool sz, size_t Vn, size_t Vd, bool N, bool Q, bool M, size_t Vm) {
return FloatingPointInstruction(*this, D, sz, Vn, Vd, N, Q, M, Vm, [this, Q](const auto&, const auto& reg_n, const auto& reg_m) {
return Q ? ir.FPVectorPairedAdd(32, reg_n, reg_m, false)
: ir.FPVectorPairedAddLower(32, reg_n, reg_m, false);
if (Q) {
return UndefinedInstruction();
}
return FloatingPointInstruction(*this, D, sz, Vn, Vd, N, Q, M, Vm, [this](const auto&, const auto& reg_n, const auto& reg_m) {
return ir.FPVectorPairedAddLower(32, reg_n, reg_m, false);
});
}