A64: Implement UABDL/UABDL2

This commit is contained in:
Lioncash 2018-05-12 14:42:48 -04:00 committed by MerryMage
parent 6de5ed96e5
commit 3397742c74
2 changed files with 17 additions and 1 deletions

View file

@ -88,6 +88,22 @@ bool TranslatorVisitor::UADDL(bool Q, Imm<2> size, Vec Vm, Vec Vn, Vec Vd) {
return true;
}
bool TranslatorVisitor::UABDL(bool Q, Imm<2> size, Vec Vm, Vec Vn, Vec Vd) {
if (size == 0b11) {
return ReservedValue();
}
const size_t esize = 8 << size.ZeroExtend();
const size_t datasize = 64;
const IR::U128 operand1 = ir.VectorZeroExtend(esize, Vpart(datasize, Vn, Q));
const IR::U128 operand2 = ir.VectorZeroExtend(esize, Vpart(datasize, Vm, Q));
const IR::U128 result = ir.VectorUnsignedAbsoluteDifference(esize, operand1, operand2);
V(2 * datasize, Vd, result);
return true;
}
bool TranslatorVisitor::UADDW(bool Q, Imm<2> size, Vec Vm, Vec Vn, Vec Vd) {
if (size == 0b11) {
return ReservedValue();