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* Pass the READY event data down in onConnect * Changes made for UE4 and Unity wrappers * Changing object name from joinRequest to DiscordUser |
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| .. | ||
| backoff.h | ||
| CMakeLists.txt | ||
| connection.h | ||
| connection_unix.cpp | ||
| connection_win.cpp | ||
| discord_register_linux.cpp | ||
| discord_register_osx.m | ||
| discord_register_win.cpp | ||
| discord_rpc.cpp | ||
| dllmain.cpp | ||
| msg_queue.h | ||
| rpc_connection.cpp | ||
| rpc_connection.h | ||
| serialization.cpp | ||
| serialization.h | ||