discord-rpc/src/simple.cpp
2017-06-29 12:46:13 -07:00

67 lines
1.5 KiB
C++

#include <stdio.h>
#include <time.h>
#include "discord-rpc.h"
static const char* APPLICATION_ID = "12345678910";
void updateDiscordPresence() {
DiscordRichPresence discordPresence{};
discordPresence.state = "In a Group";
discordPresence.details = "Competitive\nIn a \"Match\"";
discordPresence.endTimestamp = time(nullptr) + ((60 * 5) + 23);
discordPresence.partyId = "12345";
discordPresence.partySize = 3;
discordPresence.partyMax = 6;
discordPresence.matchSecret = "4b2fdce12f639de8bfa7e3591b71a0d679d7c93f";
discordPresence.spectateSecret = "e7eb30d2ee025ed05c71ea495f770b76454ee4e0";
discordPresence.instance = true;
Discord_UpdatePresence(&discordPresence);
}
void handleDiscordReady() {
printf("discord ready\n");
}
void handleDiscordDisconnected() {
printf("discord disconnected\n");
}
void handleDiscordWantsPresence() {
printf("discord requests presence\n");
updateDiscordPresence();
}
void gameLoop() {
char line[512];
printf("> ");
fflush(stdout);
while (fgets(line, 512, stdin)) {
line[511] = 0;
printf("I don't understand that.\n> ");
fflush(stdout);
updateDiscordPresence();
}
}
int main() {
printf("Starting game client\n");
DiscordEventHandlers handlers{};
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
handlers.wantsPresence = handleDiscordWantsPresence;
Discord_Initialize(APPLICATION_ID, &handlers);
gameLoop();
Discord_Shutdown();
return 0;
}