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Remove NetworkSourceLine{Resolver,Server} and related code. It never wound up being useful enough to use in production, so let's drop the maintenence burden
R=jessicag at http://breakpad.appspot.com/292001/show git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@795 4c0a9323-5329-0410-9bdc-e9ce6186880e
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17 changed files with 7 additions and 4129 deletions
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// Copyright (c) 2010, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// NetworkSourceLineResolver implements SourceLineResolverInterface and
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// SymbolSupplier using a UDP-based network protocol to communicate to a
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// server process which handles the lower-level details of loading symbols
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// and resolving source info. When used, it must be used simultaneously
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// as the SourceLineResolver and SymbolSupplier.
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//
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// See network_source_line_server.h for a description of the protocol used.
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// An implementation of the server side of the protocol is provided there
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// as NetworkSourceLineServer.
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//
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// Note the network_source_line resolver can only properly load certain
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// stack frame elements in a limited number of environments (Windows and CFI).
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#ifndef GOOGLE_BREAKPAD_PROCESSOR_NETWORK_SOURCE_LINE_RESOLVER_H__
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#define GOOGLE_BREAKPAD_PROCESSOR_NETWORK_SOURCE_LINE_RESOLVER_H__
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#include <sys/socket.h>
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#include <map>
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#include <set>
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#include "google_breakpad/common/breakpad_types.h"
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#include "google_breakpad/processor/source_line_resolver_interface.h"
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#include "google_breakpad/processor/stack_frame.h"
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#include "google_breakpad/processor/symbol_supplier.h"
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#include "processor/binarystream.h"
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#include "processor/linked_ptr.h"
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#include "processor/network_interface.h"
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namespace google_breakpad {
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using std::string;
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class NetworkSourceLineResolver : public SourceLineResolverInterface,
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public SymbolSupplier {
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public:
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// The server and port to connect to, and the
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// maximum time (in milliseconds) to wait for network replies.
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NetworkSourceLineResolver(const string &server,
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unsigned short port,
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int wait_milliseconds);
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// The network interface to connect to, and maximum wait time.
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NetworkSourceLineResolver(NetworkInterface *net,
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int wait_milliseconds);
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virtual ~NetworkSourceLineResolver();
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// SourceLineResolverInterface methods, see source_line_resolver_interface.h
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// for more details.
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// These methods are actually NOOPs in this implementation.
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// The server loads modules as a result of the GetSymbolFile call.
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// Since we're both the symbol supplier and source line resolver,
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// this is an optimization.
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virtual bool LoadModule(const CodeModule *module, const string &map_file);
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virtual bool LoadModuleUsingMapBuffer(const CodeModule *module,
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const string &map_buffer);
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virtual bool LoadModuleUsingMemoryBuffer(const CodeModule *module,
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char *memory_buffer);
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// It doesn't matter whether returns true or false, since no memory buffer
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// will be allocated in GetCStringSymbolData().
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virtual bool ShouldDeleteMemoryBufferAfterLoadModule() { return true; }
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void UnloadModule(const CodeModule *module);
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virtual bool HasModule(const CodeModule *module);
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virtual void FillSourceLineInfo(StackFrame *frame);
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virtual WindowsFrameInfo *FindWindowsFrameInfo(const StackFrame *frame);
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virtual CFIFrameInfo *FindCFIFrameInfo(const StackFrame *frame);
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// SymbolSupplier methods, see symbol_supplier.h for more details.
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// Note that the server will actually load the symbol data
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// in response to this request, as an optimization.
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virtual SymbolResult GetSymbolFile(const CodeModule *module,
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const SystemInfo *system_info,
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string *symbol_file);
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//FIXME: we'll never return symbol_data here, it doesn't make sense.
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// the SymbolSupplier interface should just state that the supplier
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// *may* fill in symbol_data if it desires, and clients should
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// handle it gracefully either way.
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virtual SymbolResult GetSymbolFile(const CodeModule *module,
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const SystemInfo *system_info,
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string *symbol_file,
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string *symbol_data);
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// Similar as the above GetSymbolFile() method, see the comment above.
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virtual SymbolResult GetCStringSymbolData(const CodeModule *module,
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const SystemInfo *system_info,
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string *symbol_file,
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char **symbol_data);
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// Delete the data buffer allocated in GetCStringSymbolData().
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// Since the above GetCStringSymbolData() won't allocate any memory at all,
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// this method is no-op.
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virtual void FreeSymbolData(const CodeModule *module) { }
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private:
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int wait_milliseconds_;
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// if false, some part of our network setup failed.
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bool initialized_;
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// sequence number of the last request we made
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u_int16_t sequence_;
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NetworkInterface *net_;
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// cached list of loaded modules, so we can quickly answer
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// HasModule requests for modules we've already queried the
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// server about, avoiding another network round-trip.
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std::set<string> module_cache_;
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// cached list of modules for which we don't have symbols,
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// so we can short-circuit that as well.
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std::set<string> no_symbols_cache_;
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// Cached list of source line info, to avoid repeated GET requests
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// for the same frame. In Multithreaded apps that use the same
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// framework across threads, it's pretty common to hit the same
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// exact set of frames in multiple threads.
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// Data is stored in the cache keyed by instruction pointer
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typedef std::map<u_int64_t, StackFrame> SourceCache;
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SourceCache source_line_info_cache_;
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// Cached list of WindowsFrameInfo/CFIFrameInfo, for the same reason.
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// Stored as serialized strings to avoid shuffling around pointers.
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typedef std::map<u_int64_t, string> FrameInfoCache;
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typedef enum {
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kWindowsFrameInfo = 0,
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kCFIFrameInfo = 1,
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} FrameInfoType;
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FrameInfoCache frame_info_cache_[2];
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// Send a message to the server, wait a certain amount of time for a reply.
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// Returns true if a response is received, with the response data
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// in |response|.
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// Returns false if the response times out.
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bool SendMessageGetResponse(const binarystream &message,
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binarystream &response);
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// See if this stack frame is cached, and fill in the source line info
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// if so.
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bool FindCachedSourceLineInfo(StackFrame *frame) const;
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bool FindCachedFrameInfo(const StackFrame *frame,
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FrameInfoType type,
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string *info) const;
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// Save this stack frame in the cache
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void CacheSourceLineInfo(const StackFrame *frame);
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void CacheFrameInfo(const StackFrame *frame,
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FrameInfoType type,
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const string &info);
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// Disallow unwanted copy ctor and assignment operator
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NetworkSourceLineResolver(const NetworkSourceLineResolver&);
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void operator=(const NetworkSourceLineResolver&);
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};
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} // namespace google_breakpad
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#endif // GOOGLE_BREAKPAD_PROCESSOR_NETWORK_SOURCE_LINE_RESOLVER_H__
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