FastSourceLineResolver implementation for optimization purpose.

git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@719 4c0a9323-5329-0410-9bdc-e9ce6186880e
This commit is contained in:
SiyangXie@gmail.com 2010-10-21 17:13:01 +00:00
parent 43378265bf
commit 41f998fe5a
18 changed files with 23790 additions and 8 deletions

View file

@ -64,6 +64,8 @@ class BasicSourceLineResolver : public SourceLineResolverBase {
private:
// friend declarations:
friend class BasicModuleFactory;
friend class ModuleComparer;
friend class ModuleSerializer;
template<class> friend class SimpleSerializer;
// Function derives from SourceLineResolverBase::Function.
@ -71,7 +73,9 @@ class BasicSourceLineResolver : public SourceLineResolverBase {
// Module implements SourceLineResolverBase::Module interface.
class Module;
// Helper method.
// Helper methods to manage C-String format symbol data.
// See "google_breakpad/processor/source_line_resolver_base.h" for more
// comments about these helper methods.
virtual void DeleteDataAfterLoad(char *symbol_data);
// No-op helper methods.
virtual void DeleteDataUnload(const CodeModule *module) { }

View file

@ -0,0 +1,107 @@
// Copyright (c) 2010 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// fast_source_line_resolver.h: FastSourceLineResolver is derived from
// SourceLineResolverBase, and is a concrete implementation of
// SourceLineResolverInterface.
//
// FastSourceLineResolver is a sibling class of BasicSourceLineResolver. The
// difference is FastSourceLineResolver loads a serialized memory chunk of data
// which can be used directly a Module without parsing or copying of underlying
// data. Therefore loading a symbol in FastSourceLineResolver is much faster
// and more memory-efficient than BasicSourceLineResolver.
//
// See "source_line_resolver_base.h" and
// "google_breakpad/source_line_resolver_interface.h" for more reference.
//
// Author: Siyang Xie (lambxsy@google.com)
#ifndef GOOGLE_BREAKPAD_PROCESSOR_FAST_SOURCE_LINE_RESOLVER_H__
#define GOOGLE_BREAKPAD_PROCESSOR_FAST_SOURCE_LINE_RESOLVER_H__
#include <map>
#include <string>
#include "google_breakpad/processor/source_line_resolver_base.h"
namespace google_breakpad {
using std::map;
class FastSourceLineResolver : public SourceLineResolverBase {
public:
FastSourceLineResolver();
virtual ~FastSourceLineResolver() { }
using SourceLineResolverBase::FillSourceLineInfo;
using SourceLineResolverBase::FindCFIFrameInfo;
using SourceLineResolverBase::FindWindowsFrameInfo;
using SourceLineResolverBase::HasModule;
using SourceLineResolverBase::LoadModule;
using SourceLineResolverBase::LoadModuleUsingMapBuffer;
using SourceLineResolverBase::LoadModuleUsingMemoryBuffer;
using SourceLineResolverBase::UnloadModule;
private:
// Friend declarations.
friend class ModuleComparer;
friend class ModuleSerializer;
friend class FastModuleFactory;
// Nested types that will derive from corresponding nested types defined in
// SourceLineResolverBase.
struct Line;
struct Function;
struct PublicSymbol;
class Module;
// Deserialize raw memory data to construct a WindowsFrameInfo object.
static WindowsFrameInfo CopyWFI(const char *raw_memory);
// Helper methods to manage C-String format symbol data.
// See "google_breakpad/processor/source_line_resolver_base.h" for more
// comments about these helper methods.
virtual void StoreDataBeforeLoad(const CodeModule *module, char *symbol_data);
virtual void DeleteDataUnload(const CodeModule *module);
virtual void ClearLocalMemory();
// No-op helper method.
virtual void DeleteDataAfterLoad(char *symbol_data) { }
// Store memory data allocated in LoadModule and LoadModuleUsingMapBuffer.
typedef std::map<string, char*, CompareString> MemoryMap;
MemoryMap memory_chunks_;
// Disallow unwanted copy ctor and assignment operator
FastSourceLineResolver(const FastSourceLineResolver&);
void operator=(const FastSourceLineResolver&);
};
} // namespace google_breakpad
#endif // GOOGLE_BREAKPAD_PROCESSOR_FAST_SOURCE_LINE_RESOLVER_H__

View file

@ -80,9 +80,26 @@ class SourceLineResolverBase : public SourceLineResolverInterface {
virtual CFIFrameInfo *FindCFIFrameInfo(const StackFrame *frame);
// Helper methods to manage C-String format symbol data.
// These methods are defined as no-op by default.
//
// StoreDataBeforeLoad() will be called in LoadModule() and
// LoadModuleUsingMapBuffer() to let subclass decide whether or how to store
// the dynamicly allocated memory data, before passing the data to
// LoadModuleUsingMemoryBuffer() which actually loads the module.
virtual void StoreDataBeforeLoad(const CodeModule *module, char *symbol_data);
// DeleteDataAfterLoad() will be called at the end of
// LoadModuleUsingMemoryBuffer() to let subclass decide whether to delete the
// allocated memory data or not (which depends on whether the subclass has
// ownership of the data or not).
virtual void DeleteDataAfterLoad(char *symbol_data);
// DeleteDataUnload() will be called in UnloadModule() to let subclass clean
// up dynamicly allocated data associated with the module, if there is any.
virtual void DeleteDataUnload(const CodeModule *module);
// ClearLocalMemory() will be called in destructor to let subclass clean up
// all local memory data it owns, if there is any.
virtual void ClearLocalMemory();
// Nested structs and classes.