Yucom/vrclient_x64/vrclient_x64/cppIVRRenderModels_IVRRenderModels_004.hpp
2024-02-15 15:53:26 +02:00

85 lines
5.4 KiB
C++

/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppIVRRenderModels_IVRRenderModels_004.h"
struct u_IVRRenderModels_IVRRenderModels_004
{
#ifdef __cplusplus
virtual uint32_t LoadRenderModel_Async( const char *, u_RenderModel_t_0912 ** ) = 0;
virtual void FreeRenderModel( u_RenderModel_t_0912 * ) = 0;
virtual uint32_t LoadTexture_Async( int32_t, u_RenderModel_TextureMap_t_090 ** ) = 0;
virtual void FreeTexture( u_RenderModel_TextureMap_t_090 * ) = 0;
virtual uint32_t LoadTextureD3D11_Async( int32_t, void *, void ** ) = 0;
virtual void FreeTextureD3D11( void * ) = 0;
virtual uint32_t GetRenderModelName( uint32_t, char *, uint32_t ) = 0;
virtual uint32_t GetRenderModelCount( ) = 0;
virtual uint32_t GetComponentCount( const char * ) = 0;
virtual uint32_t GetComponentName( const char *, uint32_t, char *, uint32_t ) = 0;
virtual uint64_t GetComponentButtonMask( const char *, const char * ) = 0;
virtual uint32_t GetComponentRenderModelName( const char *, const char *, char *, uint32_t ) = 0;
virtual bool GetComponentState( const char *, const char *, const u_VRControllerState001_t *, const RenderModel_ControllerMode_State_t *, RenderModel_ComponentState_t * ) = 0;
virtual bool RenderModelHasComponent( const char *, const char * ) = 0;
#endif /* __cplusplus */
};
void cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async( struct cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (uint32_t)iface->LoadTextureD3D11_Async( params->textureId, params->pD3D11Device, params->ppD3D11Texture2D );
}
void cppIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11( struct cppIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
iface->FreeTextureD3D11( params->pD3D11Texture2D );
}
void cppIVRRenderModels_IVRRenderModels_004_GetRenderModelName( struct cppIVRRenderModels_IVRRenderModels_004_GetRenderModelName_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (uint32_t)iface->GetRenderModelName( params->unRenderModelIndex, params->pchRenderModelName, params->unRenderModelNameLen );
}
void cppIVRRenderModels_IVRRenderModels_004_GetRenderModelCount( struct cppIVRRenderModels_IVRRenderModels_004_GetRenderModelCount_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (uint32_t)iface->GetRenderModelCount( );
}
void cppIVRRenderModels_IVRRenderModels_004_GetComponentCount( struct cppIVRRenderModels_IVRRenderModels_004_GetComponentCount_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (uint32_t)iface->GetComponentCount( params->pchRenderModelName );
}
void cppIVRRenderModels_IVRRenderModels_004_GetComponentName( struct cppIVRRenderModels_IVRRenderModels_004_GetComponentName_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (uint32_t)iface->GetComponentName( params->pchRenderModelName, params->unComponentIndex, params->pchComponentName, params->unComponentNameLen );
}
void cppIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask( struct cppIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (uint64_t)iface->GetComponentButtonMask( params->pchRenderModelName, params->pchComponentName );
}
void cppIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName( struct cppIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (uint32_t)iface->GetComponentRenderModelName( params->pchRenderModelName, params->pchComponentName, params->pchComponentRenderModelName, params->unComponentRenderModelNameLen );
}
void cppIVRRenderModels_IVRRenderModels_004_GetComponentState( struct cppIVRRenderModels_IVRRenderModels_004_GetComponentState_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
u_VRControllerState001_t u_pControllerState;
if (params->pControllerState) u_pControllerState = *params->pControllerState;
params->_ret = (bool)iface->GetComponentState( params->pchRenderModelName, params->pchComponentName, params->pControllerState ? &u_pControllerState : nullptr, params->pState, params->pComponentState );
}
void cppIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent( struct cppIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent_params *params )
{
struct u_IVRRenderModels_IVRRenderModels_004 *iface = (struct u_IVRRenderModels_IVRRenderModels_004 *)params->linux_side;
params->_ret = (bool)iface->RenderModelHasComponent( params->pchRenderModelName, params->pchComponentName );
}