#ifdef __cplusplus extern "C" { #endif extern void cppIVRCompositor_IVRCompositor_027_SetTrackingSpace(void *, ETrackingUniverseOrigin); extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_027_GetTrackingSpace(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags); extern void cppIVRCompositor_IVRCompositor_027_ClearLastSubmittedFrame(void *); extern void cppIVRCompositor_IVRCompositor_027_PostPresentHandoff(void *); extern bool cppIVRCompositor_IVRCompositor_027_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern uint32_t cppIVRCompositor_IVRCompositor_027_GetFrameTimings(void *, Compositor_FrameTiming *, uint32_t); extern float cppIVRCompositor_IVRCompositor_027_GetFrameTimeRemaining(void *); extern void cppIVRCompositor_IVRCompositor_027_GetCumulativeStats(void *, Compositor_CumulativeStats *, uint32_t); extern void cppIVRCompositor_IVRCompositor_027_FadeToColor(void *, float, float, float, float, float, bool); extern HmdColor_t cppIVRCompositor_IVRCompositor_027_GetCurrentFadeColor(void *, bool); extern void cppIVRCompositor_IVRCompositor_027_FadeGrid(void *, float, bool); extern float cppIVRCompositor_IVRCompositor_027_GetCurrentGridAlpha(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_SetSkyboxOverride(void *, Texture_t *, uint32_t); extern void cppIVRCompositor_IVRCompositor_027_ClearSkyboxOverride(void *); extern void cppIVRCompositor_IVRCompositor_027_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_027_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_027_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_027_IsFullscreen(void *); extern uint32_t cppIVRCompositor_IVRCompositor_027_GetCurrentSceneFocusProcess(void *); extern uint32_t cppIVRCompositor_IVRCompositor_027_GetLastFrameRenderer(void *); extern bool cppIVRCompositor_IVRCompositor_027_CanRenderScene(void *); extern void cppIVRCompositor_IVRCompositor_027_ShowMirrorWindow(void *); extern void cppIVRCompositor_IVRCompositor_027_HideMirrorWindow(void *); extern bool cppIVRCompositor_IVRCompositor_027_IsMirrorWindowVisible(void *); extern void cppIVRCompositor_IVRCompositor_027_CompositorDumpImages(void *); extern bool cppIVRCompositor_IVRCompositor_027_ShouldAppRenderWithLowResources(void *); extern void cppIVRCompositor_IVRCompositor_027_ForceInterleavedReprojectionOn(void *, bool); extern void cppIVRCompositor_IVRCompositor_027_ForceReconnectProcess(void *); extern void cppIVRCompositor_IVRCompositor_027_SuspendRendering(void *, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetMirrorTextureD3D11(void *, EVREye, void *, void **); extern void cppIVRCompositor_IVRCompositor_027_ReleaseMirrorTextureD3D11(void *, void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetMirrorTextureGL(void *, EVREye, glUInt_t *, glSharedTextureHandle_t *); extern bool cppIVRCompositor_IVRCompositor_027_ReleaseSharedGLTexture(void *, glUInt_t, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_027_LockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_027_UnlockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); extern uint32_t cppIVRCompositor_IVRCompositor_027_GetVulkanInstanceExtensionsRequired(void *, char *, uint32_t); extern uint32_t cppIVRCompositor_IVRCompositor_027_GetVulkanDeviceExtensionsRequired(void *, VkPhysicalDevice_T *, char *, uint32_t); extern void cppIVRCompositor_IVRCompositor_027_SetExplicitTimingMode(void *, EVRCompositorTimingMode); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_SubmitExplicitTimingData(void *); extern bool cppIVRCompositor_IVRCompositor_027_IsMotionSmoothingEnabled(void *); extern bool cppIVRCompositor_IVRCompositor_027_IsMotionSmoothingSupported(void *); extern bool cppIVRCompositor_IVRCompositor_027_IsCurrentSceneFocusAppLoading(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_SetStageOverride_Async(void *, const char *, HmdMatrix34_t *, Compositor_StageRenderSettings *, uint32_t); extern void cppIVRCompositor_IVRCompositor_027_ClearStageOverride(void *); extern bool cppIVRCompositor_IVRCompositor_027_GetCompositorBenchmarkResults(void *, Compositor_BenchmarkResults *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetLastPosePredictionIDs(void *, uint32_t *, uint32_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_027_GetPosesForFrame(void *, uint32_t, TrackedDevicePose_t *, uint32_t); #ifdef __cplusplus } #endif