#include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v1.0.3/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" } #include "cppIVRCompositor_IVRCompositor_016.h" #ifdef __cplusplus extern "C" { #endif void cppIVRCompositor_IVRCompositor_016_SetTrackingSpace( struct cppIVRCompositor_IVRCompositor_016_SetTrackingSpace_params *params ) { ((IVRCompositor*)params->linux_side)->SetTrackingSpace((vr::ETrackingUniverseOrigin)params->eOrigin); } void cppIVRCompositor_IVRCompositor_016_GetTrackingSpace( struct cppIVRCompositor_IVRCompositor_016_GetTrackingSpace_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetTrackingSpace(); } void cppIVRCompositor_IVRCompositor_016_WaitGetPoses( struct cppIVRCompositor_IVRCompositor_016_WaitGetPoses_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->WaitGetPoses((vr::TrackedDevicePose_t *)params->pRenderPoseArray, (uint32_t)params->unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)params->pGamePoseArray, (uint32_t)params->unGamePoseArrayCount); } void cppIVRCompositor_IVRCompositor_016_GetLastPoses( struct cppIVRCompositor_IVRCompositor_016_GetLastPoses_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetLastPoses((vr::TrackedDevicePose_t *)params->pRenderPoseArray, (uint32_t)params->unRenderPoseArrayCount, (vr::TrackedDevicePose_t *)params->pGamePoseArray, (uint32_t)params->unGamePoseArrayCount); } void cppIVRCompositor_IVRCompositor_016_GetLastPoseForTrackedDeviceIndex( struct cppIVRCompositor_IVRCompositor_016_GetLastPoseForTrackedDeviceIndex_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetLastPoseForTrackedDeviceIndex((vr::TrackedDeviceIndex_t)params->unDeviceIndex, (vr::TrackedDevicePose_t *)params->pOutputPose, (vr::TrackedDevicePose_t *)params->pOutputGamePose); } void cppIVRCompositor_IVRCompositor_016_Submit( struct cppIVRCompositor_IVRCompositor_016_Submit_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->Submit((vr::EVREye)params->eEye, (const vr::Texture_t *)params->pTexture, (const vr::VRTextureBounds_t *)params->pBounds, (vr::EVRSubmitFlags)params->nSubmitFlags); } void cppIVRCompositor_IVRCompositor_016_ClearLastSubmittedFrame( struct cppIVRCompositor_IVRCompositor_016_ClearLastSubmittedFrame_params *params ) { ((IVRCompositor*)params->linux_side)->ClearLastSubmittedFrame(); } void cppIVRCompositor_IVRCompositor_016_PostPresentHandoff( struct cppIVRCompositor_IVRCompositor_016_PostPresentHandoff_params *params ) { ((IVRCompositor*)params->linux_side)->PostPresentHandoff(); } void cppIVRCompositor_IVRCompositor_016_GetFrameTiming( struct cppIVRCompositor_IVRCompositor_016_GetFrameTiming_params *params ) { Compositor_FrameTiming lin_pTiming; if (params->pTiming) struct_Compositor_FrameTiming_103_win_to_lin( params->pTiming, &lin_pTiming ); params->_ret = ((IVRCompositor*)params->linux_side)->GetFrameTiming(params->pTiming ? &lin_pTiming : nullptr, (uint32_t)params->unFramesAgo); if (params->pTiming) struct_Compositor_FrameTiming_103_lin_to_win( &lin_pTiming, params->pTiming ); } void cppIVRCompositor_IVRCompositor_016_GetFrameTimeRemaining( struct cppIVRCompositor_IVRCompositor_016_GetFrameTimeRemaining_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetFrameTimeRemaining(); } void cppIVRCompositor_IVRCompositor_016_GetCumulativeStats( struct cppIVRCompositor_IVRCompositor_016_GetCumulativeStats_params *params ) { ((IVRCompositor*)params->linux_side)->GetCumulativeStats((vr::Compositor_CumulativeStats *)params->pStats, (uint32_t)params->nStatsSizeInBytes); } void cppIVRCompositor_IVRCompositor_016_FadeToColor( struct cppIVRCompositor_IVRCompositor_016_FadeToColor_params *params ) { ((IVRCompositor*)params->linux_side)->FadeToColor((float)params->fSeconds, (float)params->fRed, (float)params->fGreen, (float)params->fBlue, (float)params->fAlpha, (bool)params->bBackground); } void cppIVRCompositor_IVRCompositor_016_FadeGrid( struct cppIVRCompositor_IVRCompositor_016_FadeGrid_params *params ) { ((IVRCompositor*)params->linux_side)->FadeGrid((float)params->fSeconds, (bool)params->bFadeIn); } void cppIVRCompositor_IVRCompositor_016_SetSkyboxOverride( struct cppIVRCompositor_IVRCompositor_016_SetSkyboxOverride_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->SetSkyboxOverride((const vr::Texture_t *)params->pTextures, (uint32_t)params->unTextureCount); } void cppIVRCompositor_IVRCompositor_016_ClearSkyboxOverride( struct cppIVRCompositor_IVRCompositor_016_ClearSkyboxOverride_params *params ) { ((IVRCompositor*)params->linux_side)->ClearSkyboxOverride(); } void cppIVRCompositor_IVRCompositor_016_CompositorBringToFront( struct cppIVRCompositor_IVRCompositor_016_CompositorBringToFront_params *params ) { ((IVRCompositor*)params->linux_side)->CompositorBringToFront(); } void cppIVRCompositor_IVRCompositor_016_CompositorGoToBack( struct cppIVRCompositor_IVRCompositor_016_CompositorGoToBack_params *params ) { ((IVRCompositor*)params->linux_side)->CompositorGoToBack(); } void cppIVRCompositor_IVRCompositor_016_CompositorQuit( struct cppIVRCompositor_IVRCompositor_016_CompositorQuit_params *params ) { ((IVRCompositor*)params->linux_side)->CompositorQuit(); } void cppIVRCompositor_IVRCompositor_016_IsFullscreen( struct cppIVRCompositor_IVRCompositor_016_IsFullscreen_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->IsFullscreen(); } void cppIVRCompositor_IVRCompositor_016_GetCurrentSceneFocusProcess( struct cppIVRCompositor_IVRCompositor_016_GetCurrentSceneFocusProcess_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetCurrentSceneFocusProcess(); } void cppIVRCompositor_IVRCompositor_016_GetLastFrameRenderer( struct cppIVRCompositor_IVRCompositor_016_GetLastFrameRenderer_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetLastFrameRenderer(); } void cppIVRCompositor_IVRCompositor_016_CanRenderScene( struct cppIVRCompositor_IVRCompositor_016_CanRenderScene_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->CanRenderScene(); } void cppIVRCompositor_IVRCompositor_016_ShowMirrorWindow( struct cppIVRCompositor_IVRCompositor_016_ShowMirrorWindow_params *params ) { ((IVRCompositor*)params->linux_side)->ShowMirrorWindow(); } void cppIVRCompositor_IVRCompositor_016_HideMirrorWindow( struct cppIVRCompositor_IVRCompositor_016_HideMirrorWindow_params *params ) { ((IVRCompositor*)params->linux_side)->HideMirrorWindow(); } void cppIVRCompositor_IVRCompositor_016_IsMirrorWindowVisible( struct cppIVRCompositor_IVRCompositor_016_IsMirrorWindowVisible_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->IsMirrorWindowVisible(); } void cppIVRCompositor_IVRCompositor_016_CompositorDumpImages( struct cppIVRCompositor_IVRCompositor_016_CompositorDumpImages_params *params ) { ((IVRCompositor*)params->linux_side)->CompositorDumpImages(); } void cppIVRCompositor_IVRCompositor_016_ShouldAppRenderWithLowResources( struct cppIVRCompositor_IVRCompositor_016_ShouldAppRenderWithLowResources_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->ShouldAppRenderWithLowResources(); } void cppIVRCompositor_IVRCompositor_016_ForceInterleavedReprojectionOn( struct cppIVRCompositor_IVRCompositor_016_ForceInterleavedReprojectionOn_params *params ) { ((IVRCompositor*)params->linux_side)->ForceInterleavedReprojectionOn((bool)params->bOverride); } void cppIVRCompositor_IVRCompositor_016_ForceReconnectProcess( struct cppIVRCompositor_IVRCompositor_016_ForceReconnectProcess_params *params ) { ((IVRCompositor*)params->linux_side)->ForceReconnectProcess(); } void cppIVRCompositor_IVRCompositor_016_SuspendRendering( struct cppIVRCompositor_IVRCompositor_016_SuspendRendering_params *params ) { ((IVRCompositor*)params->linux_side)->SuspendRendering((bool)params->bSuspend); } void cppIVRCompositor_IVRCompositor_016_GetMirrorTextureD3D11( struct cppIVRCompositor_IVRCompositor_016_GetMirrorTextureD3D11_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetMirrorTextureD3D11((vr::EVREye)params->eEye, (void *)params->pD3D11DeviceOrResource, (void **)params->ppD3D11ShaderResourceView); } void cppIVRCompositor_IVRCompositor_016_GetMirrorTextureGL( struct cppIVRCompositor_IVRCompositor_016_GetMirrorTextureGL_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->GetMirrorTextureGL((vr::EVREye)params->eEye, (vr::glUInt_t *)params->pglTextureId, (vr::glSharedTextureHandle_t *)params->pglSharedTextureHandle); } void cppIVRCompositor_IVRCompositor_016_ReleaseSharedGLTexture( struct cppIVRCompositor_IVRCompositor_016_ReleaseSharedGLTexture_params *params ) { params->_ret = ((IVRCompositor*)params->linux_side)->ReleaseSharedGLTexture((vr::glUInt_t)params->glTextureId, (vr::glSharedTextureHandle_t)params->glSharedTextureHandle); } void cppIVRCompositor_IVRCompositor_016_LockGLSharedTextureForAccess( struct cppIVRCompositor_IVRCompositor_016_LockGLSharedTextureForAccess_params *params ) { ((IVRCompositor*)params->linux_side)->LockGLSharedTextureForAccess((vr::glSharedTextureHandle_t)params->glSharedTextureHandle); } void cppIVRCompositor_IVRCompositor_016_UnlockGLSharedTextureForAccess( struct cppIVRCompositor_IVRCompositor_016_UnlockGLSharedTextureForAccess_params *params ) { ((IVRCompositor*)params->linux_side)->UnlockGLSharedTextureForAccess((vr::glSharedTextureHandle_t)params->glSharedTextureHandle); } #ifdef __cplusplus } #endif