lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent 8d07121950
commit fb8548e79f
439 changed files with 109952 additions and 43685 deletions

View file

@ -12,52 +12,44 @@ extern "C" {
#define SDKVER_143y
#include "struct_converters.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params *params )
{
((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PRendezvous((CSteamID)steamIDRemote, (uint32)unConnectionIDSrc, (const void *)pMsgRendezvous, (uint32)cbRendezvous);
((ISteamNetworkingSocketsSerialized*)params->linux_side)->SendP2PRendezvous( (CSteamID)params->steamIDRemote, (uint32)params->unConnectionIDSrc, (const void *)params->pMsgRendezvous, (uint32)params->cbRendezvous );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params *params )
{
((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PConnectionFailure((CSteamID)steamIDRemote, (uint32)unConnectionIDDest, (uint32)nReason, (const char *)pszReason);
((ISteamNetworkingSocketsSerialized*)params->linux_side)->SendP2PConnectionFailure( (CSteamID)params->steamIDRemote, (uint32)params->unConnectionIDDest, (uint32)params->nReason, (const char *)params->pszReason );
}
SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(void *linux_side)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCertAsync();
return (_ret);
params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCertAsync( );
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(void *linux_side, void *buf, uint32 cbBuf, const char *pszLauncherPartner)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params *params )
{
int _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetNetworkConfigJSON((void *)buf, (uint32)cbBuf, (const char *)pszLauncherPartner);
return (_ret);
params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetNetworkConfigJSON( (void *)params->buf, (uint32)params->cbBuf, (const char *)params->pszLauncherPartner );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(void *linux_side, const void *pTicket, uint32 cbTicket)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params *params )
{
((ISteamNetworkingSocketsSerialized*)linux_side)->CacheRelayTicket((const void *)pTicket, (uint32)cbTicket);
((ISteamNetworkingSocketsSerialized*)params->linux_side)->CacheRelayTicket( (const void *)params->pTicket, (uint32)params->cbTicket );
}
uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(void *linux_side)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params *params )
{
uint32 _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicketCount();
return (_ret);
params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCachedRelayTicketCount( );
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(void *linux_side, uint32 idxTicket, void *buf, uint32 cbBuf)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params *params )
{
int _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicket((uint32)idxTicket, (void *)buf, (uint32)cbBuf);
return (_ret);
params->_ret = ((ISteamNetworkingSocketsSerialized*)params->linux_side)->GetCachedRelayTicket( (uint32)params->idxTicket, (void *)params->buf, (uint32)params->cbBuf );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(void *linux_side, const void *pMsg, uint32 cbMsg)
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params *params )
{
((ISteamNetworkingSocketsSerialized*)linux_side)->PostConnectionStateMsg((const void *)pMsg, (uint32)cbMsg);
((ISteamNetworkingSocketsSerialized*)params->linux_side)->PostConnectionStateMsg( (const void *)params->pMsg, (uint32)params->cbMsg );
}
#ifdef __cplusplus