mirror of
https://git.suyu.dev/suyu/Yucom.git
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parent
8d07121950
commit
fb8548e79f
439 changed files with 109952 additions and 43685 deletions
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@ -12,215 +12,169 @@ extern "C" {
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#define SDKVER_151
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#include "struct_converters.h"
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#include "cppISteamInput_SteamInput002.h"
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bool cppISteamInput_SteamInput002_Init(void *linux_side)
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void cppISteamInput_SteamInput002_Init( struct cppISteamInput_SteamInput002_Init_params *params )
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{
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bool _ret;
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_ret = ((ISteamInput*)linux_side)->Init();
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->Init( );
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}
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bool cppISteamInput_SteamInput002_Shutdown(void *linux_side)
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void cppISteamInput_SteamInput002_Shutdown( struct cppISteamInput_SteamInput002_Shutdown_params *params )
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{
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bool _ret;
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_ret = ((ISteamInput*)linux_side)->Shutdown();
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->Shutdown( );
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}
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void cppISteamInput_SteamInput002_RunFrame(void *linux_side)
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void cppISteamInput_SteamInput002_RunFrame( struct cppISteamInput_SteamInput002_RunFrame_params *params )
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{
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((ISteamInput*)linux_side)->RunFrame();
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((ISteamInput*)params->linux_side)->RunFrame( );
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}
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int cppISteamInput_SteamInput002_GetConnectedControllers(void *linux_side, InputHandle_t *handlesOut)
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void cppISteamInput_SteamInput002_GetConnectedControllers( struct cppISteamInput_SteamInput002_GetConnectedControllers_params *params )
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{
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int _ret;
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_ret = ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetConnectedControllers( (InputHandle_t *)params->handlesOut );
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}
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InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *linux_side, const char *pszActionSetName)
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void cppISteamInput_SteamInput002_GetActionSetHandle( struct cppISteamInput_SteamInput002_GetActionSetHandle_params *params )
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{
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InputActionSetHandle_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetActionSetHandle( (const char *)params->pszActionSetName );
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}
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void cppISteamInput_SteamInput002_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
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void cppISteamInput_SteamInput002_ActivateActionSet( struct cppISteamInput_SteamInput002_ActivateActionSet_params *params )
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{
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((ISteamInput*)linux_side)->ActivateActionSet((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle);
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((ISteamInput*)params->linux_side)->ActivateActionSet( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle );
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}
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InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle)
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void cppISteamInput_SteamInput002_GetCurrentActionSet( struct cppISteamInput_SteamInput002_GetCurrentActionSet_params *params )
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{
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InputActionSetHandle_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetCurrentActionSet( (InputHandle_t)params->inputHandle );
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}
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void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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void cppISteamInput_SteamInput002_ActivateActionSetLayer( struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params *params )
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{
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((ISteamInput*)linux_side)->ActivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
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((ISteamInput*)params->linux_side)->ActivateActionSetLayer( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetLayerHandle );
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}
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void cppISteamInput_SteamInput002_DeactivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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void cppISteamInput_SteamInput002_DeactivateActionSetLayer( struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params *params )
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{
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((ISteamInput*)linux_side)->DeactivateActionSetLayer((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetLayerHandle);
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((ISteamInput*)params->linux_side)->DeactivateActionSetLayer( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetLayerHandle );
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}
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void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *linux_side, InputHandle_t inputHandle)
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void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params *params )
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{
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((ISteamInput*)linux_side)->DeactivateAllActionSetLayers((InputHandle_t)inputHandle);
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((ISteamInput*)params->linux_side)->DeactivateAllActionSetLayers( (InputHandle_t)params->inputHandle );
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}
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int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
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void cppISteamInput_SteamInput002_GetActiveActionSetLayers( struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params *params )
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{
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int _ret;
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_ret = ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetActiveActionSetLayers( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t *)params->handlesOut );
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}
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InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *linux_side, const char *pszActionName)
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void cppISteamInput_SteamInput002_GetDigitalActionHandle( struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params *params )
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{
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InputDigitalActionHandle_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionHandle( (const char *)params->pszActionName );
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}
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InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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void cppISteamInput_SteamInput002_GetDigitalActionData( struct cppISteamInput_SteamInput002_GetDigitalActionData_params *params )
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{
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InputDigitalActionData_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
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return (_ret);
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*params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionData( (InputHandle_t)params->inputHandle, (InputDigitalActionHandle_t)params->digitalActionHandle );
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}
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int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut)
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void cppISteamInput_SteamInput002_GetDigitalActionOrigins( struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params *params )
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{
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int _ret;
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_ret = ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionOrigins( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle, (InputDigitalActionHandle_t)params->digitalActionHandle, (EInputActionOrigin *)params->originsOut );
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}
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InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *linux_side, const char *pszActionName)
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void cppISteamInput_SteamInput002_GetAnalogActionHandle( struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params *params )
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{
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InputAnalogActionHandle_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionHandle( (const char *)params->pszActionName );
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}
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InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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void cppISteamInput_SteamInput002_GetAnalogActionData( struct cppISteamInput_SteamInput002_GetAnalogActionData_params *params )
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{
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InputAnalogActionData_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
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return (_ret);
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*params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionData( (InputHandle_t)params->inputHandle, (InputAnalogActionHandle_t)params->analogActionHandle );
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}
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int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut)
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void cppISteamInput_SteamInput002_GetAnalogActionOrigins( struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params *params )
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{
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int _ret;
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_ret = ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionOrigins( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle, (InputAnalogActionHandle_t)params->analogActionHandle, (EInputActionOrigin *)params->originsOut );
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}
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const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
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void cppISteamInput_SteamInput002_GetStringForActionOrigin( struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params *params )
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{
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const char *_ret;
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_ret = ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetStringForActionOrigin( (EInputActionOrigin)params->eOrigin );
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}
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void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
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void cppISteamInput_SteamInput002_StopAnalogActionMomentum( struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params *params )
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{
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((ISteamInput*)linux_side)->StopAnalogActionMomentum((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)eAction);
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((ISteamInput*)params->linux_side)->StopAnalogActionMomentum( (InputHandle_t)params->inputHandle, (InputAnalogActionHandle_t)params->eAction );
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}
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InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *linux_side, InputHandle_t inputHandle)
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void cppISteamInput_SteamInput002_GetMotionData( struct cppISteamInput_SteamInput002_GetMotionData_params *params )
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{
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InputMotionData_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
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return (_ret);
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*params->_ret = ((ISteamInput*)params->linux_side)->GetMotionData( (InputHandle_t)params->inputHandle );
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}
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void cppISteamInput_SteamInput002_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
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void cppISteamInput_SteamInput002_TriggerVibration( struct cppISteamInput_SteamInput002_TriggerVibration_params *params )
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{
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((ISteamInput*)linux_side)->TriggerVibration((InputHandle_t)inputHandle, (unsigned short)usLeftSpeed, (unsigned short)usRightSpeed);
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((ISteamInput*)params->linux_side)->TriggerVibration( (InputHandle_t)params->inputHandle, (unsigned short)params->usLeftSpeed, (unsigned short)params->usRightSpeed );
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}
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void cppISteamInput_SteamInput002_SetLEDColor(void *linux_side, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
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void cppISteamInput_SteamInput002_SetLEDColor( struct cppISteamInput_SteamInput002_SetLEDColor_params *params )
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{
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((ISteamInput*)linux_side)->SetLEDColor((InputHandle_t)inputHandle, (uint8)nColorR, (uint8)nColorG, (uint8)nColorB, (unsigned int)nFlags);
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((ISteamInput*)params->linux_side)->SetLEDColor( (InputHandle_t)params->inputHandle, (uint8)params->nColorR, (uint8)params->nColorG, (uint8)params->nColorB, (unsigned int)params->nFlags );
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}
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void cppISteamInput_SteamInput002_TriggerHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
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void cppISteamInput_SteamInput002_TriggerHapticPulse( struct cppISteamInput_SteamInput002_TriggerHapticPulse_params *params )
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{
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((ISteamInput*)linux_side)->TriggerHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec);
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((ISteamInput*)params->linux_side)->TriggerHapticPulse( (InputHandle_t)params->inputHandle, (ESteamControllerPad)params->eTargetPad, (unsigned short)params->usDurationMicroSec );
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}
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void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *linux_side, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
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void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params *params )
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{
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((ISteamInput*)linux_side)->TriggerRepeatedHapticPulse((InputHandle_t)inputHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags);
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((ISteamInput*)params->linux_side)->TriggerRepeatedHapticPulse( (InputHandle_t)params->inputHandle, (ESteamControllerPad)params->eTargetPad, (unsigned short)params->usDurationMicroSec, (unsigned short)params->usOffMicroSec, (unsigned short)params->unRepeat, (unsigned int)params->nFlags );
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}
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bool cppISteamInput_SteamInput002_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle)
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void cppISteamInput_SteamInput002_ShowBindingPanel( struct cppISteamInput_SteamInput002_ShowBindingPanel_params *params )
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{
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bool _ret;
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_ret = ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->ShowBindingPanel( (InputHandle_t)params->inputHandle );
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}
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ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle)
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void cppISteamInput_SteamInput002_GetInputTypeForHandle( struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params *params )
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{
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ESteamInputType _ret;
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_ret = ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetInputTypeForHandle( (InputHandle_t)params->inputHandle );
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}
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InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *linux_side, int nIndex)
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void cppISteamInput_SteamInput002_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params *params )
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{
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InputHandle_t _ret;
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_ret = ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetControllerForGamepadIndex( (int)params->nIndex );
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}
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int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle)
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void cppISteamInput_SteamInput002_GetGamepadIndexForController( struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params *params )
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{
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int _ret;
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_ret = ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetGamepadIndexForController( (InputHandle_t)params->ulinputHandle );
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}
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const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
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void cppISteamInput_SteamInput002_GetStringForXboxOrigin( struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params *params )
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{
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const char *_ret;
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_ret = ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetStringForXboxOrigin( (EXboxOrigin)params->eOrigin );
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}
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EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin)
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void cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params *params )
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{
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EInputActionOrigin _ret;
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_ret = ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetActionOriginFromXboxOrigin( (InputHandle_t)params->inputHandle, (EXboxOrigin)params->eOrigin );
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}
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EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
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void cppISteamInput_SteamInput002_TranslateActionOrigin( struct cppISteamInput_SteamInput002_TranslateActionOrigin_params *params )
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{
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EInputActionOrigin _ret;
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_ret = ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->TranslateActionOrigin( (ESteamInputType)params->eDestinationInputType, (EInputActionOrigin)params->eSourceOrigin );
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}
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bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int *pMajor, int *pMinor)
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void cppISteamInput_SteamInput002_GetDeviceBindingRevision( struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params *params )
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{
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bool _ret;
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_ret = ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetDeviceBindingRevision( (InputHandle_t)params->inputHandle, (int *)params->pMajor, (int *)params->pMinor );
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}
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uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle)
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void cppISteamInput_SteamInput002_GetRemotePlaySessionID( struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params *params )
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{
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uint32 _ret;
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_ret = ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
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return (_ret);
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params->_ret = ((ISteamInput*)params->linux_side)->GetRemotePlaySessionID( (InputHandle_t)params->inputHandle );
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}
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#ifdef __cplusplus
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