lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent 8d07121950
commit fb8548e79f
439 changed files with 109952 additions and 43685 deletions

View file

@ -13,74 +13,54 @@ extern "C" {
#define SDKVER_158
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)
void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamGameServerStats*)linux_side)->RequestUserStats((CSteamID)steamIDUser);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->RequestUserStats( (CSteamID)params->steamIDUser );
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *linux_side, CSteamID steamIDUser, const char *pchName, int32 *pData)
void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32 *)pData);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (int32 *)params->pData );
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *linux_side, CSteamID steamIDUser, const char *pchName, float *pData)
void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float *)pData);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float *)params->pData );
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName, bool *pbAchieved)
void cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->GetUserAchievement((CSteamID)steamIDUser, (const char *)pchName, (bool *)pbAchieved);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName, (bool *)params->pbAchieved );
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *linux_side, CSteamID steamIDUser, const char *pchName, int32 nData)
void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32)nData);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (int32)params->nData );
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *linux_side, CSteamID steamIDUser, const char *pchName, float fData)
void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float)fData);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float)params->fData );
}
bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *linux_side, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength)
void cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->UpdateUserAvgRateStat((CSteamID)steamIDUser, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->UpdateUserAvgRateStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float)params->flCountThisSession, (double)params->dSessionLength );
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName)
void cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->SetUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName );
}
bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName)
void cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params *params )
{
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->ClearUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->ClearUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName );
}
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(void *linux_side, CSteamID steamIDUser)
void cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamGameServerStats*)linux_side)->StoreUserStats((CSteamID)steamIDUser);
return (_ret);
params->_ret = ((ISteamGameServerStats*)params->linux_side)->StoreUserStats( (CSteamID)params->steamIDUser );
}
#ifdef __cplusplus