lsteamclient: Use standard fixed size integer types.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-14 14:53:26 +02:00
parent b2c5a27426
commit fb4497a377
234 changed files with 6312 additions and 6259 deletions

View file

@ -20,7 +20,7 @@ extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGa
struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
{
void *linux_side;
uint32 ucSpawn;
uint32_t ucSpawn;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
@ -29,8 +29,8 @@ struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendT
void *linux_side;
bool _ret;
void *pvEncryptionKey;
uint32 *pcbEncryptionKey;
uint32 cbMaxEncryptionKey;
uint32_t *pcbEncryptionKey;
uint32_t cbMaxEncryptionKey;
};
extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
@ -38,13 +38,13 @@ struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
uint32_t unUserID;
const void *pvRawKey;
uint32 unKeyLen;
uint32 unIPPublic;
uint16 usPort;
uint32_t unKeyLen;
uint32_t unIPPublic;
uint16_t usPort;
const void *pvCookie;
uint32 cubCookie;
uint32_t cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
@ -53,9 +53,9 @@ struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
void *linux_side;
bool _ret;
CSteamID steamID;
uint32 unIPPublic;
uint32_t unIPPublic;
const void *pvCookie;
uint32 cubCookie;
uint32_t cubCookie;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
@ -63,7 +63,7 @@ struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
{
void *linux_side;
bool _ret;
uint32 unUserID;
uint32_t unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
@ -72,7 +72,7 @@ struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
void *linux_side;
bool _ret;
CSteamID steamID;
uint32 unUserID;
uint32_t unUserID;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
@ -81,8 +81,8 @@ struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
void *linux_side;
bool _ret;
CSteamID steamID;
int nSecondsConnected;
int nSecondsSinceLast;
int32_t nSecondsConnected;
int32_t nSecondsSinceLast;
};
extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
@ -90,12 +90,12 @@ struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
{
void *linux_side;
bool _ret;
int32 nAppIdServed;
uint32 unServerFlags;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
int unGamePort;
int32_t nAppIdServed;
uint32_t unServerFlags;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
int32_t unGamePort;
const char *pchServerName;
const char *pchGameDir;
const char *pchMapName;
@ -107,9 +107,9 @@ struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
{
void *linux_side;
bool _ret;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
const char *pchServerName;
const char *pchMapName;
};
@ -133,10 +133,10 @@ struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint32 unGamePort;
int32_t nGameAppId;
uint32_t unServerFlags;
uint32_t unGameIP;
uint32_t unGamePort;
const char *pchGameDir;
const char *pchVersion;
};
@ -146,12 +146,12 @@ struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
{
void *linux_side;
bool _ret;
int32 nGameAppId;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
int32_t nGameAppId;
uint32_t unServerFlags;
uint32_t unGameIP;
uint16_t unGamePort;
uint16_t unSpectatorPort;
uint16_t usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
@ -162,9 +162,9 @@ struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
{
void *linux_side;
bool _ret;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
int32_t cPlayers;
int32_t cPlayersMax;
int32_t cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
@ -185,14 +185,14 @@ struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
bool _ret;
CSteamID steamID;
const char *pPlayerName;
uint32 nFrags;
uint32_t nFrags;
};
extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
uint16_t unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );