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https://git.suyu.dev/suyu/Yucom.git
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parent
b2c5a27426
commit
fb4497a377
234 changed files with 6312 additions and 6259 deletions
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@ -20,7 +20,7 @@ extern void cppISteamGameServer_SteamGameServer002_BLoggedOn( struct cppISteamGa
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struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params
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{
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void *linux_side;
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uint32 ucSpawn;
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uint32_t ucSpawn;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer002_GSSetSpawnCount_params *params );
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@ -29,8 +29,8 @@ struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendT
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void *linux_side;
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bool _ret;
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void *pvEncryptionKey;
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uint32 *pcbEncryptionKey;
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uint32 cbMaxEncryptionKey;
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uint32_t *pcbEncryptionKey;
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uint32_t cbMaxEncryptionKey;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params );
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@ -38,13 +38,13 @@ struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32 unUserID;
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uint32_t unUserID;
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const void *pvRawKey;
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uint32 unKeyLen;
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uint32 unIPPublic;
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uint16 usPort;
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uint32_t unKeyLen;
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uint32_t unIPPublic;
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uint16_t usPort;
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const void *pvCookie;
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uint32 cubCookie;
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uint32_t cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect_params *params );
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@ -53,9 +53,9 @@ struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32 unIPPublic;
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uint32_t unIPPublic;
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const void *pvCookie;
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uint32 cubCookie;
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uint32_t cubCookie;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect( struct cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect_params *params );
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@ -63,7 +63,7 @@ struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params
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{
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void *linux_side;
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bool _ret;
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uint32 unUserID;
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uint32_t unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect_params *params );
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@ -72,7 +72,7 @@ struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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uint32 unUserID;
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uint32_t unUserID;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect_params *params );
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@ -81,8 +81,8 @@ struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params
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void *linux_side;
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bool _ret;
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CSteamID steamID;
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int nSecondsConnected;
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int nSecondsSinceLast;
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int32_t nSecondsConnected;
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int32_t nSecondsSinceLast;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse( struct cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse_params *params );
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@ -90,12 +90,12 @@ struct cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus_params
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{
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void *linux_side;
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bool _ret;
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int32 nAppIdServed;
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uint32 unServerFlags;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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int unGamePort;
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int32_t nAppIdServed;
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uint32_t unServerFlags;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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int32_t unGamePort;
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const char *pchServerName;
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const char *pchGameDir;
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const char *pchMapName;
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@ -107,9 +107,9 @@ struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus_params
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{
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void *linux_side;
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bool _ret;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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const char *pchServerName;
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const char *pchMapName;
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};
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@ -133,10 +133,10 @@ struct cppISteamGameServer_SteamGameServer002_GSSetServerType_params
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{
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void *linux_side;
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bool _ret;
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int32 nGameAppId;
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uint32 unServerFlags;
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uint32 unGameIP;
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uint32 unGamePort;
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int32_t nGameAppId;
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uint32_t unServerFlags;
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uint32_t unGameIP;
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uint32_t unGamePort;
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const char *pchGameDir;
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const char *pchVersion;
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};
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@ -146,12 +146,12 @@ struct cppISteamGameServer_SteamGameServer002_GSSetServerType2_params
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{
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void *linux_side;
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bool _ret;
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int32 nGameAppId;
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uint32 unServerFlags;
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uint32 unGameIP;
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uint16 unGamePort;
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uint16 unSpectatorPort;
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uint16 usQueryPort;
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int32_t nGameAppId;
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uint32_t unServerFlags;
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uint32_t unGameIP;
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uint16_t unGamePort;
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uint16_t unSpectatorPort;
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uint16_t usQueryPort;
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const char *pchGameDir;
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const char *pchVersion;
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bool bLANMode;
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@ -162,9 +162,9 @@ struct cppISteamGameServer_SteamGameServer002_GSUpdateStatus2_params
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{
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void *linux_side;
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bool _ret;
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int cPlayers;
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int cPlayersMax;
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int cBotPlayers;
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int32_t cPlayers;
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int32_t cPlayersMax;
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int32_t cBotPlayers;
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const char *pchServerName;
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const char *pSpectatorServerName;
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const char *pchMapName;
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@ -185,14 +185,14 @@ struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params
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bool _ret;
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CSteamID steamID;
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const char *pPlayerName;
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uint32 nFrags;
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uint32_t nFrags;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSSetUserData( struct cppISteamGameServer_SteamGameServer002_GSSetUserData_params *params );
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struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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uint16_t unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort_params *params );
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