lsteamclient: build fixes

This commit is contained in:
Andrew Eikum 2018-10-29 11:38:13 -05:00
parent c7d6c1f18b
commit f9f3754f09
224 changed files with 4009 additions and 5342 deletions

View file

@ -234,7 +234,7 @@ void win_to_lin_struct_FriendGameInfo_t_142(void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_142 *win = (struct winFriendGameInfo_t_142 *)w;
win_to_lin_struct_CGameID_142(&win->m_gameID, &lin->m_gameID);
lin->m_gameID = win->m_gameID;
lin->m_unGameIP = win->m_unGameIP;
lin->m_usGamePort = win->m_usGamePort;
lin->m_usQueryPort = win->m_usQueryPort;
@ -245,7 +245,7 @@ void lin_to_win_struct_FriendGameInfo_t_142(void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_142 *win = (struct winFriendGameInfo_t_142 *)w;
lin_to_win_struct_CGameID_142(&lin->m_gameID, &win->m_gameID);
win->m_gameID = lin->m_gameID;
win->m_unGameIP = lin->m_unGameIP;
win->m_usGamePort = lin->m_usGamePort;
win->m_usQueryPort = lin->m_usQueryPort;
@ -618,28 +618,6 @@ void cb_GamepadTextInputDismissed_t_8(void *l, void *w)
win->m_unSubmittedText = lin->m_unSubmittedText;
}
#pragma pack( push, 8 )
struct winMatchMakingKeyValuePair_t_142 {
char m_szKey[256];
char m_szValue[256];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_MatchMakingKeyValuePair_t_142(void *w, void *l)
{
MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l;
struct winMatchMakingKeyValuePair_t_142 *win = (struct winMatchMakingKeyValuePair_t_142 *)w;
memcpy(lin->m_szKey, win->m_szKey, sizeof(lin->m_szKey));
memcpy(lin->m_szValue, win->m_szValue, sizeof(lin->m_szValue));
}
void lin_to_win_struct_MatchMakingKeyValuePair_t_142(void *l, void *w)
{
MatchMakingKeyValuePair_t *lin = (MatchMakingKeyValuePair_t *)l;
struct winMatchMakingKeyValuePair_t_142 *win = (struct winMatchMakingKeyValuePair_t_142 *)w;
memcpy(win->m_szKey, lin->m_szKey, sizeof(win->m_szKey));
memcpy(win->m_szValue, lin->m_szValue, sizeof(win->m_szValue));
}
#pragma pack( push, 8 )
struct winservernetadr_t_142 {
uint16 m_usConnectionPort;
@ -1626,7 +1604,7 @@ void cb_UserAchievementIconFetched_t_144(void *l, void *w)
{
UserAchievementIconFetched_t *lin = (UserAchievementIconFetched_t *)l;
struct winUserAchievementIconFetched_t_144 *win = (struct winUserAchievementIconFetched_t_144 *)w;
lin_to_win_struct_CGameID_142(&lin->m_nGameID, &win->m_nGameID);
win->m_nGameID = lin->m_nGameID;
memcpy(win->m_rgchAchievementName, lin->m_rgchAchievementName, sizeof(win->m_rgchAchievementName));
win->m_bAchieved = lin->m_bAchieved;
win->m_nIconHandle = lin->m_nIconHandle;