lsteamclient: Allocate memory for every path conversion.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-24 10:19:52 +02:00
parent b190b72c19
commit f7c7f8a4c7
11 changed files with 469 additions and 458 deletions

View file

@ -1341,10 +1341,10 @@ void __thiscall winISteamApps_STEAMAPPS_INTERFACE_VERSION008_RequestAllProofOfPu
SteamAPICall_t __thiscall winISteamApps_STEAMAPPS_INTERFACE_VERSION008_GetFileDetails(struct w_steam_iface *_this, const char *pszFileName)
{
SteamAPICall_t _ret;
char lin_pszFileName[PATH_MAX];
steamclient_dos_path_to_unix_path(pszFileName, lin_pszFileName, 0);
const char *u_pszFileName = steamclient_dos_to_unix_path( pszFileName, 0 );
TRACE("%p\n", _this);
_ret = cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_GetFileDetails(_this->u_iface, pszFileName ? lin_pszFileName : NULL);
_ret = cppISteamApps_STEAMAPPS_INTERFACE_VERSION008_GetFileDetails(_this->u_iface, pszFileName ? u_pszFileName : NULL);
steamclient_free_path( u_pszFileName );
return _ret;
}