lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -13,22 +13,30 @@ extern "C" {
#include "cppISteamUser_SteamUser009.h"
HSteamUser cppISteamUser_SteamUser009_GetHSteamUser(void *linux_side)
{
return ((ISteamUser*)linux_side)->GetHSteamUser();
HSteamUser _ret;
_ret = ((ISteamUser*)linux_side)->GetHSteamUser();
return (_ret);
}
bool cppISteamUser_SteamUser009_BLoggedOn(void *linux_side)
{
return ((ISteamUser*)linux_side)->BLoggedOn();
bool _ret;
_ret = ((ISteamUser*)linux_side)->BLoggedOn();
return (_ret);
}
CSteamID cppISteamUser_SteamUser009_GetSteamID(void *linux_side)
{
return ((ISteamUser*)linux_side)->GetSteamID();
CSteamID _ret;
_ret = ((ISteamUser*)linux_side)->GetSteamID();
return (_ret);
}
int cppISteamUser_SteamUser009_InitiateGameConnection(void *linux_side, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, CGameID gameID, uint32 unIPServer, uint16 usPortServer, bool bSecure)
{
return ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (CGameID)gameID, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure);
int _ret;
_ret = ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (CGameID)gameID, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure);
return (_ret);
}
void cppISteamUser_SteamUser009_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer)