lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -13,112 +13,156 @@ extern "C" {
#include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001.h"
uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumStats(void *linux_side, CGameID nGameID)
{
return ((ISteamUserStats*)linux_side)->GetNumStats((CGameID)nGameID);
uint32 _ret;
_ret = ((ISteamUserStats*)linux_side)->GetNumStats((CGameID)nGameID);
return (_ret);
}
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatName(void *linux_side, CGameID nGameID, uint32 iStat)
{
return ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat);
const char * _ret;
_ret = ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat);
return (_ret);
}
ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStatType(void *linux_side, CGameID nGameID, const char *pchName)
{
return ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName);
ESteamUserStatType _ret;
_ret = ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName);
return (_ret);
}
uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumAchievements(void *linux_side, CGameID nGameID)
{
return ((ISteamUserStats*)linux_side)->GetNumAchievements((CGameID)nGameID);
uint32 _ret;
_ret = ((ISteamUserStats*)linux_side)->GetNumAchievements((CGameID)nGameID);
return (_ret);
}
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement)
{
return ((ISteamUserStats*)linux_side)->GetAchievementName((CGameID)nGameID, (uint32)iAchievement);
const char * _ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievementName((CGameID)nGameID, (uint32)iAchievement);
return (_ret);
}
uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetNumGroupAchievements(void *linux_side, CGameID nGameID)
{
return ((ISteamUserStats*)linux_side)->GetNumGroupAchievements((CGameID)nGameID);
uint32 _ret;
_ret = ((ISteamUserStats*)linux_side)->GetNumGroupAchievements((CGameID)nGameID);
return (_ret);
}
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement)
{
return ((ISteamUserStats*)linux_side)->GetGroupAchievementName((CGameID)nGameID, (uint32)iAchievement);
const char * _ret;
_ret = ((ISteamUserStats*)linux_side)->GetGroupAchievementName((CGameID)nGameID, (uint32)iAchievement);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_RequestCurrentStats(void *linux_side, CGameID nGameID)
{
return ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 *pData)
{
return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float *pData)
{
return ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 nData)
{
return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float fData)
{
return ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char *pchName, float flCountThisSession, double dSessionLength)
{
return ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievement(void *linux_side, CGameID nGameID, const char *pchName, bool *pbAchieved)
{
return ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName, bool *pbAchieved)
{
return ((ISteamUserStats*)linux_side)->GetGroupAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->GetGroupAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetAchievement(void *linux_side, CGameID nGameID, const char *pchName)
{
return ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_SetGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName)
{
return ((ISteamUserStats*)linux_side)->SetGroupAchievement((CGameID)nGameID, (const char *)pchName);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->SetGroupAchievement((CGameID)nGameID, (const char *)pchName);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_StoreStats(void *linux_side, CGameID nGameID)
{
return ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearAchievement(void *linux_side, CGameID nGameID, const char *pchName)
{
return ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName);
return (_ret);
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_ClearGroupAchievement(void *linux_side, CGameID nGameID, const char *pchName)
{
return ((ISteamUserStats*)linux_side)->ClearGroupAchievement((CGameID)nGameID, (const char *)pchName);
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->ClearGroupAchievement((CGameID)nGameID, (const char *)pchName);
return (_ret);
}
int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementIcon(void *linux_side, CGameID nGameID, const char *pchName)
{
return ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName);
int _ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName);
return (_ret);
}
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION001_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char *pchName, const char *pchKey)
{
return ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey);
const char * _ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey);
return (_ret);
}
#ifdef __cplusplus