lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -24,12 +24,16 @@ void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_Se
SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(void *linux_side)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCertAsync();
SteamAPICall_t _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCertAsync();
return (_ret);
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(void *linux_side, void *buf, uint32 cbBuf)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetNetworkConfigJSON((void *)buf, (uint32)cbBuf);
int _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetNetworkConfigJSON((void *)buf, (uint32)cbBuf);
return (_ret);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(void *linux_side, const void *pTicket, uint32 cbTicket)
@ -39,12 +43,16 @@ void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_Ca
uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(void *linux_side)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicketCount();
uint32 _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicketCount();
return (_ret);
}
int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(void *linux_side, uint32 idxTicket, void *buf, uint32 cbBuf)
{
return ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicket((uint32)idxTicket, (void *)buf, (uint32)cbBuf);
int _ret;
_ret = ((ISteamNetworkingSocketsSerialized*)linux_side)->GetCachedRelayTicket((uint32)idxTicket, (void *)buf, (uint32)cbBuf);
return (_ret);
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(void *linux_side, const void *pMsg, uint32 cbMsg)