lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -15,27 +15,37 @@ extern "C" {
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
{
return ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser(*identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel);
EResult _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser(*identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel);
return (_ret);
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote)
{
return ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser(*identityRemote);
bool _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser(*identityRemote);
return (_ret);
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote)
{
return ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser(*identityRemote);
bool _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser(*identityRemote);
return (_ret);
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote, int nLocalChannel)
{
return ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser(*identityRemote, (int)nLocalChannel);
bool _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser(*identityRemote, (int)nLocalChannel);
return (_ret);
}
ESteamNetworkingConnectionState cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(void *linux_side, const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus)
{
return ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo(*identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetConnectionRealTimeStatus_t *)pQuickStatus);
ESteamNetworkingConnectionState _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo(*identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetConnectionRealTimeStatus_t *)pQuickStatus);
return (_ret);
}
#ifdef __cplusplus