lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -14,12 +14,16 @@ extern "C" {
#include "cppISteamInput_SteamInput002.h"
bool cppISteamInput_SteamInput002_Init(void *linux_side)
{
return ((ISteamInput*)linux_side)->Init();
bool _ret;
_ret = ((ISteamInput*)linux_side)->Init();
return (_ret);
}
bool cppISteamInput_SteamInput002_Shutdown(void *linux_side)
{
return ((ISteamInput*)linux_side)->Shutdown();
bool _ret;
_ret = ((ISteamInput*)linux_side)->Shutdown();
return (_ret);
}
void cppISteamInput_SteamInput002_RunFrame(void *linux_side)
@ -29,12 +33,16 @@ void cppISteamInput_SteamInput002_RunFrame(void *linux_side)
int cppISteamInput_SteamInput002_GetConnectedControllers(void *linux_side, InputHandle_t *handlesOut)
{
return ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
int _ret;
_ret = ((ISteamInput*)linux_side)->GetConnectedControllers((InputHandle_t *)handlesOut);
return (_ret);
}
InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *linux_side, const char *pszActionSetName)
{
return ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
InputActionSetHandle_t _ret;
_ret = ((ISteamInput*)linux_side)->GetActionSetHandle((const char *)pszActionSetName);
return (_ret);
}
void cppISteamInput_SteamInput002_ActivateActionSet(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
@ -44,7 +52,9 @@ void cppISteamInput_SteamInput002_ActivateActionSet(void *linux_side, InputHandl
InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
InputActionSetHandle_t _ret;
_ret = ((ISteamInput*)linux_side)->GetCurrentActionSet((InputHandle_t)inputHandle);
return (_ret);
}
void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
@ -64,42 +74,58 @@ void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *linux_side,
int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t *handlesOut)
{
return ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
int _ret;
_ret = ((ISteamInput*)linux_side)->GetActiveActionSetLayers((InputHandle_t)inputHandle, (InputActionSetHandle_t *)handlesOut);
return (_ret);
}
InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *linux_side, const char *pszActionName)
{
return ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
InputDigitalActionHandle_t _ret;
_ret = ((ISteamInput*)linux_side)->GetDigitalActionHandle((const char *)pszActionName);
return (_ret);
}
InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *linux_side, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
return ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
InputDigitalActionData_t _ret;
_ret = ((ISteamInput*)linux_side)->GetDigitalActionData((InputHandle_t)inputHandle, (InputDigitalActionHandle_t)digitalActionHandle);
return (_ret);
}
int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin *originsOut)
{
return ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
int _ret;
_ret = ((ISteamInput*)linux_side)->GetDigitalActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputDigitalActionHandle_t)digitalActionHandle, (EInputActionOrigin *)originsOut);
return (_ret);
}
InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *linux_side, const char *pszActionName)
{
return ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
InputAnalogActionHandle_t _ret;
_ret = ((ISteamInput*)linux_side)->GetAnalogActionHandle((const char *)pszActionName);
return (_ret);
}
InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
return ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
InputAnalogActionData_t _ret;
_ret = ((ISteamInput*)linux_side)->GetAnalogActionData((InputHandle_t)inputHandle, (InputAnalogActionHandle_t)analogActionHandle);
return (_ret);
}
int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *linux_side, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin *originsOut)
{
return ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
int _ret;
_ret = ((ISteamInput*)linux_side)->GetAnalogActionOrigins((InputHandle_t)inputHandle, (InputActionSetHandle_t)actionSetHandle, (InputAnalogActionHandle_t)analogActionHandle, (EInputActionOrigin *)originsOut);
return (_ret);
}
const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
const char * _ret;
_ret = ((ISteamInput*)linux_side)->GetStringForActionOrigin((EInputActionOrigin)eOrigin);
return (_ret);
}
void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *linux_side, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
@ -109,7 +135,9 @@ void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *linux_side, Inp
InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
InputMotionData_t _ret;
_ret = ((ISteamInput*)linux_side)->GetMotionData((InputHandle_t)inputHandle);
return (_ret);
}
void cppISteamInput_SteamInput002_TriggerVibration(void *linux_side, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
@ -134,47 +162,65 @@ void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *linux_side, I
bool cppISteamInput_SteamInput002_ShowBindingPanel(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
bool _ret;
_ret = ((ISteamInput*)linux_side)->ShowBindingPanel((InputHandle_t)inputHandle);
return (_ret);
}
ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
ESteamInputType _ret;
_ret = ((ISteamInput*)linux_side)->GetInputTypeForHandle((InputHandle_t)inputHandle);
return (_ret);
}
InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *linux_side, int nIndex)
{
return ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
InputHandle_t _ret;
_ret = ((ISteamInput*)linux_side)->GetControllerForGamepadIndex((int)nIndex);
return (_ret);
}
int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *linux_side, InputHandle_t ulinputHandle)
{
return ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
int _ret;
_ret = ((ISteamInput*)linux_side)->GetGamepadIndexForController((InputHandle_t)ulinputHandle);
return (_ret);
}
const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
const char * _ret;
_ret = ((ISteamInput*)linux_side)->GetStringForXboxOrigin((EXboxOrigin)eOrigin);
return (_ret);
}
EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *linux_side, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
return ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
EInputActionOrigin _ret;
_ret = ((ISteamInput*)linux_side)->GetActionOriginFromXboxOrigin((InputHandle_t)inputHandle, (EXboxOrigin)eOrigin);
return (_ret);
}
EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *linux_side, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
return ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
EInputActionOrigin _ret;
_ret = ((ISteamInput*)linux_side)->TranslateActionOrigin((ESteamInputType)eDestinationInputType, (EInputActionOrigin)eSourceOrigin);
return (_ret);
}
bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *linux_side, InputHandle_t inputHandle, int *pMajor, int *pMinor)
{
return ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
bool _ret;
_ret = ((ISteamInput*)linux_side)->GetDeviceBindingRevision((InputHandle_t)inputHandle, (int *)pMajor, (int *)pMinor);
return (_ret);
}
uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *linux_side, InputHandle_t inputHandle)
{
return ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
uint32 _ret;
_ret = ((ISteamInput*)linux_side)->GetRemotePlaySessionID((InputHandle_t)inputHandle);
return (_ret);
}
#ifdef __cplusplus