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https://git.suyu.dev/suyu/Yucom.git
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parent
cc38f0c8c1
commit
f6871a6b73
233 changed files with 29134 additions and 10252 deletions
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@ -15,7 +15,9 @@ extern "C" {
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#include "cppISteamGameServer_SteamGameServer015.h"
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bool cppISteamGameServer_SteamGameServer015_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
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{
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return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer015_SetProduct(void *linux_side, const char *pszProduct)
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@ -55,22 +57,30 @@ void cppISteamGameServer_SteamGameServer015_LogOff(void *linux_side)
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bool cppISteamGameServer_SteamGameServer015_BLoggedOn(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BLoggedOn();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer015_BSecure(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BSecure();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BSecure();
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return (_ret);
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}
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CSteamID cppISteamGameServer_SteamGameServer015_GetSteamID(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetSteamID();
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer015_WasRestartRequested(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->WasRestartRequested();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->WasRestartRequested();
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
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@ -140,12 +150,16 @@ void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive(void *linux
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HAuthTicket cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pSnid)
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{
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return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket, (const SteamNetworkingIdentity *)pSnid);
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HAuthTicket _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket, (const SteamNetworkingIdentity *)pSnid);
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return (_ret);
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}
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EBeginAuthSessionResult cppISteamGameServer_SteamGameServer015_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
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EBeginAuthSessionResult _ret;
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_ret = ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer015_EndAuthSession(void *linux_side, CSteamID steamID)
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@ -160,12 +174,16 @@ void cppISteamGameServer_SteamGameServer015_CancelAuthTicket(void *linux_side, H
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EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
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{
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return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
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EUserHasLicenseForAppResult _ret;
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_ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
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{
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return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer015_GetGameplayStats(void *linux_side)
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@ -175,42 +193,58 @@ void cppISteamGameServer_SteamGameServer015_GetGameplayStats(void *linux_side)
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SteamAPICall_t cppISteamGameServer_SteamGameServer015_GetServerReputation(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetServerReputation();
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SteamAPICall_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetServerReputation();
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return (_ret);
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}
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SteamIPAddress_t cppISteamGameServer_SteamGameServer015_GetPublicIP(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetPublicIP();
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SteamIPAddress_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetPublicIP();
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer015_HandleIncomingPacket(void *linux_side, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
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{
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return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
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return (_ret);
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}
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int cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket(void *linux_side, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
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{
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return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
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int _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
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return (_ret);
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer015_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
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{
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return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
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SteamAPICall_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
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return (_ret);
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
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{
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return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
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SteamAPICall_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
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{
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return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate_DEPRECATED((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate_DEPRECATED((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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return (_ret);
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}
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CSteamID cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED(void *linux_side, CSteamID steamIDUser)
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@ -220,7 +254,9 @@ void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED(void *
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bool cppISteamGameServer_SteamGameServer015_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
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{
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return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED(void *linux_side, int iHeartbeatInterval)
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