mirror of
https://git.suyu.dev/suyu/Yucom.git
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parent
cc38f0c8c1
commit
f6871a6b73
233 changed files with 29134 additions and 10252 deletions
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@ -15,7 +15,9 @@ extern "C" {
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#include "cppISteamGameServer_SteamGameServer013.h"
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bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
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{
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return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer013_SetProduct(void *linux_side, const char *pszProduct)
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@ -55,22 +57,30 @@ void cppISteamGameServer_SteamGameServer013_LogOff(void *linux_side)
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bool cppISteamGameServer_SteamGameServer013_BLoggedOn(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BLoggedOn();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer013_BSecure(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BSecure();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BSecure();
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return (_ret);
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}
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CSteamID cppISteamGameServer_SteamGameServer013_GetSteamID(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetSteamID();
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer013_WasRestartRequested(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->WasRestartRequested();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->WasRestartRequested();
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
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@ -135,12 +145,16 @@ void cppISteamGameServer_SteamGameServer013_SetRegion(void *linux_side, const ch
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bool cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
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{
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return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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return (_ret);
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}
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CSteamID cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
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@ -150,17 +164,23 @@ void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *linux_side,
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bool cppISteamGameServer_SteamGameServer013_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
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{
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return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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return (_ret);
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}
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HAuthTicket cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
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{
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return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
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HAuthTicket _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
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return (_ret);
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}
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EBeginAuthSessionResult cppISteamGameServer_SteamGameServer013_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
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EBeginAuthSessionResult _ret;
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_ret = ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer013_EndAuthSession(void *linux_side, CSteamID steamID)
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@ -175,12 +195,16 @@ void cppISteamGameServer_SteamGameServer013_CancelAuthTicket(void *linux_side, H
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EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
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{
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return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
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EUserHasLicenseForAppResult _ret;
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_ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
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{
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return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *linux_side)
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@ -190,22 +214,30 @@ void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *linux_side)
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SteamAPICall_t cppISteamGameServer_SteamGameServer013_GetServerReputation(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetServerReputation();
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SteamAPICall_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetServerReputation();
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return (_ret);
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}
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SteamIPAddress_t cppISteamGameServer_SteamGameServer013_GetPublicIP(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetPublicIP();
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SteamIPAddress_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetPublicIP();
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer013_HandleIncomingPacket(void *linux_side, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
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{
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return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
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return (_ret);
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}
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int cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(void *linux_side, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
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{
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return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
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int _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer013_EnableHeartbeats(void *linux_side, bool bActive)
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@ -225,12 +257,16 @@ void cppISteamGameServer_SteamGameServer013_ForceHeartbeat(void *linux_side)
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SteamAPICall_t cppISteamGameServer_SteamGameServer013_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
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{
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return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
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SteamAPICall_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
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return (_ret);
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
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{
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return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
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SteamAPICall_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
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return (_ret);
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}
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#ifdef __cplusplus
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