lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -15,7 +15,9 @@ extern "C" {
#include "cppISteamGameServer_SteamGameServer013.h"
bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
{
return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
return (_ret);
}
void cppISteamGameServer_SteamGameServer013_SetProduct(void *linux_side, const char *pszProduct)
@ -55,22 +57,30 @@ void cppISteamGameServer_SteamGameServer013_LogOff(void *linux_side)
bool cppISteamGameServer_SteamGameServer013_BLoggedOn(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BLoggedOn();
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
return (_ret);
}
bool cppISteamGameServer_SteamGameServer013_BSecure(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BSecure();
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSecure();
return (_ret);
}
CSteamID cppISteamGameServer_SteamGameServer013_GetSteamID(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetSteamID();
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
return (_ret);
}
bool cppISteamGameServer_SteamGameServer013_WasRestartRequested(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->WasRestartRequested();
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->WasRestartRequested();
return (_ret);
}
void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount(void *linux_side, int cPlayersMax)
@ -135,12 +145,16 @@ void cppISteamGameServer_SteamGameServer013_SetRegion(void *linux_side, const ch
bool cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
return (_ret);
}
CSteamID cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
return (_ret);
}
void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
@ -150,17 +164,23 @@ void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *linux_side,
bool cppISteamGameServer_SteamGameServer013_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
return (_ret);
}
HAuthTicket cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
{
return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
HAuthTicket _ret;
_ret = ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
return (_ret);
}
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer013_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
EBeginAuthSessionResult _ret;
_ret = ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
return (_ret);
}
void cppISteamGameServer_SteamGameServer013_EndAuthSession(void *linux_side, CSteamID steamID)
@ -175,12 +195,16 @@ void cppISteamGameServer_SteamGameServer013_CancelAuthTicket(void *linux_side, H
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
{
return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
EUserHasLicenseForAppResult _ret;
_ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
{
return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
return (_ret);
}
void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *linux_side)
@ -190,22 +214,30 @@ void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *linux_side)
SteamAPICall_t cppISteamGameServer_SteamGameServer013_GetServerReputation(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetServerReputation();
SteamAPICall_t _ret;
_ret = ((ISteamGameServer*)linux_side)->GetServerReputation();
return (_ret);
}
SteamIPAddress_t cppISteamGameServer_SteamGameServer013_GetPublicIP(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetPublicIP();
SteamIPAddress_t _ret;
_ret = ((ISteamGameServer*)linux_side)->GetPublicIP();
return (_ret);
}
bool cppISteamGameServer_SteamGameServer013_HandleIncomingPacket(void *linux_side, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
{
return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
return (_ret);
}
int cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(void *linux_side, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
{
return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
int _ret;
_ret = ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
return (_ret);
}
void cppISteamGameServer_SteamGameServer013_EnableHeartbeats(void *linux_side, bool bActive)
@ -225,12 +257,16 @@ void cppISteamGameServer_SteamGameServer013_ForceHeartbeat(void *linux_side)
SteamAPICall_t cppISteamGameServer_SteamGameServer013_AssociateWithClan(void *linux_side, CSteamID steamIDClan)
{
return ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
SteamAPICall_t _ret;
_ret = ((ISteamGameServer*)linux_side)->AssociateWithClan((CSteamID)steamIDClan);
return (_ret);
}
SteamAPICall_t cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(void *linux_side, CSteamID steamIDNewPlayer)
{
return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
SteamAPICall_t _ret;
_ret = ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
return (_ret);
}
#ifdef __cplusplus