lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -24,27 +24,37 @@ void cppISteamGameServer_SteamGameServer009_LogOff(void *linux_side)
bool cppISteamGameServer_SteamGameServer009_BLoggedOn(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BLoggedOn();
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
return (_ret);
}
bool cppISteamGameServer_SteamGameServer009_BSecure(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BSecure();
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSecure();
return (_ret);
}
CSteamID cppISteamGameServer_SteamGameServer009_GetSteamID(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetSteamID();
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
return (_ret);
}
bool cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
return (_ret);
}
CSteamID cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
return (_ret);
}
void cppISteamGameServer_SteamGameServer009_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
@ -54,12 +64,16 @@ void cppISteamGameServer_SteamGameServer009_SendUserDisconnect(void *linux_side,
bool cppISteamGameServer_SteamGameServer009_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer009_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
{
return ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
return (_ret);
}
void cppISteamGameServer_SteamGameServer009_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
@ -79,7 +93,9 @@ void cppISteamGameServer_SteamGameServer009_SetGameType(void *linux_side, const
bool cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char *pchAchievementName)
{
return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
return (_ret);
}
void cppISteamGameServer_SteamGameServer009_GetGameplayStats(void *linux_side)
@ -89,12 +105,16 @@ void cppISteamGameServer_SteamGameServer009_GetGameplayStats(void *linux_side)
bool cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
{
return ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
return (_ret);
}
uint32 cppISteamGameServer_SteamGameServer009_GetPublicIP(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetPublicIP();
uint32 _ret;
_ret = ((ISteamGameServer*)linux_side)->GetPublicIP();
return (_ret);
}
void cppISteamGameServer_SteamGameServer009_SetGameData(void *linux_side, const char *pchGameData)
@ -104,7 +124,9 @@ void cppISteamGameServer_SteamGameServer009_SetGameData(void *linux_side, const
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
{
return ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
EUserHasLicenseForAppResult _ret;
_ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
return (_ret);
}
#ifdef __cplusplus