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https://git.suyu.dev/suyu/Yucom.git
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parent
cc38f0c8c1
commit
f6871a6b73
233 changed files with 29134 additions and 10252 deletions
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@ -24,17 +24,23 @@ void cppISteamGameServer_SteamGameServer004_LogOff(void *linux_side)
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bool cppISteamGameServer_SteamGameServer004_BLoggedOn(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BLoggedOn();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer004_BSecure(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->BSecure();
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BSecure();
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return (_ret);
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}
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CSteamID cppISteamGameServer_SteamGameServer004_GetSteamID(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->GetSteamID();
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(void *linux_side, CSteamID steamIDUser, uint32 unIPClient, void *pvAuthBlob, uint32 cubAuthBlobSize)
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@ -44,7 +50,9 @@ void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(void
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CSteamID cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(void *linux_side)
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{
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return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer004_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
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@ -54,12 +62,16 @@ void cppISteamGameServer_SteamGameServer004_SendUserDisconnect(void *linux_side,
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bool cppISteamGameServer_SteamGameServer004_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
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{
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return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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return (_ret);
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}
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bool cppISteamGameServer_SteamGameServer004_BSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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{
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return ((ISteamGameServer*)linux_side)->BSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
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return (_ret);
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}
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void cppISteamGameServer_SteamGameServer004_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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@ -79,7 +91,9 @@ void cppISteamGameServer_SteamGameServer004_SetGameType(void *linux_side, const
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bool cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char *pchAchievementName)
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{
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return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
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return (_ret);
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}
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#ifdef __cplusplus
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