mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-21 21:26:03 +01:00
parent
cc38f0c8c1
commit
f6871a6b73
233 changed files with 29134 additions and 10252 deletions
|
|
@ -24,37 +24,51 @@ void cppISteamGameServer_SteamGameServer003_LogOff(void *linux_side)
|
|||
|
||||
bool cppISteamGameServer_SteamGameServer003_BLoggedOn(void *linux_side)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->BLoggedOn();
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_BSecure(void *linux_side)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->BSecure();
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->BSecure();
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
CSteamID cppISteamGameServer_SteamGameServer003_GetSteamID(void *linux_side)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GetSteamID();
|
||||
CSteamID _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *linux_side, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSGetSteam2GetEncryptionKeyToSendToNewClient((void *)pvEncryptionKey, (uint32 *)pcbEncryptionKey, (uint32)cbMaxEncryptionKey);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSGetSteam2GetEncryptionKeyToSendToNewClient((void *)pvEncryptionKey, (uint32 *)pcbEncryptionKey, (uint32)cbMaxEncryptionKey);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *linux_side, uint32 unUserID, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSSendUserConnect((uint32)unUserID, (uint32)unIPPublic, (uint16)usPort, (const void *)pvCookie, (uint32)cubCookie);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSSendUserConnect((uint32)unUserID, (uint32)unIPPublic, (uint16)usPort, (const void *)pvCookie, (uint32)cubCookie);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(void *linux_side, uint32 unUserID)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSRemoveUserConnect((uint32)unUserID);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSRemoveUserConnect((uint32)unUserID);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(void *linux_side, CSteamID steamID, uint32 unUserID)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSSendUserDisconnect((CSteamID)steamID, (uint32)unUserID);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSSendUserDisconnect((CSteamID)steamID, (uint32)unUserID);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *linux_side, uint32 ucSpawn)
|
||||
|
|
@ -64,22 +78,30 @@ void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *linux_side, ui
|
|||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSUpdateStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSUpdateStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *linux_side, CSteamID *pSteamID)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSCreateUnauthenticatedUser((CSteamID *)pSteamID);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSCreateUnauthenticatedUser((CSteamID *)pSteamID);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *linux_side, CSteamID steamID, const char *pPlayerName, uint32 nFrags)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSSetUserData((CSteamID)steamID, (const char *)pPlayerName, (uint32)nFrags);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSSetUserData((CSteamID)steamID, (const char *)pPlayerName, (uint32)nFrags);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
|
||||
|
|
@ -94,7 +116,9 @@ void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *linux_side, cons
|
|||
|
||||
bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char *pchAchievementName)
|
||||
{
|
||||
return ((ISteamGameServer*)linux_side)->GSGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
|
||||
bool _ret;
|
||||
_ret = ((ISteamGameServer*)linux_side)->GSGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
|
||||
return (_ret);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue