lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -24,7 +24,9 @@ void cppISteamGameServer_SteamGameServer002_LogOff(void *linux_side)
bool cppISteamGameServer_SteamGameServer002_BLoggedOn(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BLoggedOn();
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
return (_ret);
}
void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount(void *linux_side, uint32 ucSpawn)
@ -34,77 +36,107 @@ void cppISteamGameServer_SteamGameServer002_GSSetSpawnCount(void *linux_side, ui
bool cppISteamGameServer_SteamGameServer002_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *linux_side, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey)
{
return ((ISteamGameServer*)linux_side)->GSGetSteam2GetEncryptionKeyToSendToNewClient((void *)pvEncryptionKey, (uint32 *)pcbEncryptionKey, (uint32)cbMaxEncryptionKey);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSGetSteam2GetEncryptionKeyToSendToNewClient((void *)pvEncryptionKey, (uint32 *)pcbEncryptionKey, (uint32)cbMaxEncryptionKey);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSSendSteam2UserConnect(void *linux_side, uint32 unUserID, const void *pvRawKey, uint32 unKeyLen, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie)
{
return ((ISteamGameServer*)linux_side)->GSSendSteam2UserConnect((uint32)unUserID, (const void *)pvRawKey, (uint32)unKeyLen, (uint32)unIPPublic, (uint16)usPort, (const void *)pvCookie, (uint32)cubCookie);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSendSteam2UserConnect((uint32)unUserID, (const void *)pvRawKey, (uint32)unKeyLen, (uint32)unIPPublic, (uint16)usPort, (const void *)pvCookie, (uint32)cubCookie);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSSendSteam3UserConnect(void *linux_side, CSteamID steamID, uint32 unIPPublic, const void *pvCookie, uint32 cubCookie)
{
return ((ISteamGameServer*)linux_side)->GSSendSteam3UserConnect((CSteamID)steamID, (uint32)unIPPublic, (const void *)pvCookie, (uint32)cubCookie);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSendSteam3UserConnect((CSteamID)steamID, (uint32)unIPPublic, (const void *)pvCookie, (uint32)cubCookie);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSRemoveUserConnect(void *linux_side, uint32 unUserID)
{
return ((ISteamGameServer*)linux_side)->GSRemoveUserConnect((uint32)unUserID);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSRemoveUserConnect((uint32)unUserID);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSSendUserDisconnect(void *linux_side, CSteamID steamID, uint32 unUserID)
{
return ((ISteamGameServer*)linux_side)->GSSendUserDisconnect((CSteamID)steamID, (uint32)unUserID);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSendUserDisconnect((CSteamID)steamID, (uint32)unUserID);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSSendUserStatusResponse(void *linux_side, CSteamID steamID, int nSecondsConnected, int nSecondsSinceLast)
{
return ((ISteamGameServer*)linux_side)->GSSendUserStatusResponse((CSteamID)steamID, (int)nSecondsConnected, (int)nSecondsSinceLast);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSendUserStatusResponse((CSteamID)steamID, (int)nSecondsConnected, (int)nSecondsSinceLast);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_Obsolete_GSSetStatus(void *linux_side, int32 nAppIdServed, uint32 unServerFlags, int cPlayers, int cPlayersMax, int cBotPlayers, int unGamePort, const char *pchServerName, const char *pchGameDir, const char *pchMapName, const char *pchVersion)
{
return ((ISteamGameServer*)linux_side)->Obsolete_GSSetStatus((int32)nAppIdServed, (uint32)unServerFlags, (int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (int)unGamePort, (const char *)pchServerName, (const char *)pchGameDir, (const char *)pchMapName, (const char *)pchVersion);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->Obsolete_GSSetStatus((int32)nAppIdServed, (uint32)unServerFlags, (int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (int)unGamePort, (const char *)pchServerName, (const char *)pchGameDir, (const char *)pchMapName, (const char *)pchVersion);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pchMapName)
{
return ((ISteamGameServer*)linux_side)->GSUpdateStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pchMapName);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSUpdateStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pchMapName);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_BSecure(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->BSecure();
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSecure();
return (_ret);
}
CSteamID cppISteamGameServer_SteamGameServer002_GetSteamID(void *linux_side)
{
return ((ISteamGameServer*)linux_side)->GetSteamID();
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint32 unGamePort, const char *pchGameDir, const char *pchVersion)
{
return ((ISteamGameServer*)linux_side)->GSSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint32)unGamePort, (const char *)pchGameDir, (const char *)pchVersion);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint32)unGamePort, (const char *)pchGameDir, (const char *)pchVersion);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSSetServerType2(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
{
return ((ISteamGameServer*)linux_side)->GSSetServerType2((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSetServerType2((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSUpdateStatus2(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
{
return ((ISteamGameServer*)linux_side)->GSUpdateStatus2((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSUpdateStatus2((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSCreateUnauthenticatedUser(void *linux_side, CSteamID *pSteamID)
{
return ((ISteamGameServer*)linux_side)->GSCreateUnauthenticatedUser((CSteamID *)pSteamID);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSCreateUnauthenticatedUser((CSteamID *)pSteamID);
return (_ret);
}
bool cppISteamGameServer_SteamGameServer002_GSSetUserData(void *linux_side, CSteamID steamID, const char *pPlayerName, uint32 nFrags)
{
return ((ISteamGameServer*)linux_side)->GSSetUserData((CSteamID)steamID, (const char *)pPlayerName, (uint32)nFrags);
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSetUserData((CSteamID)steamID, (const char *)pPlayerName, (uint32)nFrags);
return (_ret);
}
void cppISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)