lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00 committed by Arkadiusz Hiler
parent cc38f0c8c1
commit f6871a6b73
233 changed files with 29134 additions and 10252 deletions

View file

@ -15,52 +15,72 @@ extern "C" {
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)
{
return ((ISteamGameServerStats*)linux_side)->RequestUserStats((CSteamID)steamIDUser);
SteamAPICall_t _ret;
_ret = ((ISteamGameServerStats*)linux_side)->RequestUserStats((CSteamID)steamIDUser);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *linux_side, CSteamID steamIDUser, const char *pchName, int32 *pData)
{
return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32 *)pData);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32 *)pData);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *linux_side, CSteamID steamIDUser, const char *pchName, float *pData)
{
return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float *)pData);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float *)pData);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName, bool *pbAchieved)
{
return ((ISteamGameServerStats*)linux_side)->GetUserAchievement((CSteamID)steamIDUser, (const char *)pchName, (bool *)pbAchieved);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->GetUserAchievement((CSteamID)steamIDUser, (const char *)pchName, (bool *)pbAchieved);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *linux_side, CSteamID steamIDUser, const char *pchName, int32 nData)
{
return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32)nData);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32)nData);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *linux_side, CSteamID steamIDUser, const char *pchName, float fData)
{
return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float)fData);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float)fData);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *linux_side, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength)
{
return ((ISteamGameServerStats*)linux_side)->UpdateUserAvgRateStat((CSteamID)steamIDUser, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->UpdateUserAvgRateStat((CSteamID)steamIDUser, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName)
{
return ((ISteamGameServerStats*)linux_side)->SetUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->SetUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
return (_ret);
}
bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName)
{
return ((ISteamGameServerStats*)linux_side)->ClearUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
bool _ret;
_ret = ((ISteamGameServerStats*)linux_side)->ClearUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
return (_ret);
}
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(void *linux_side, CSteamID steamIDUser)
{
return ((ISteamGameServerStats*)linux_side)->StoreUserStats((CSteamID)steamIDUser);
SteamAPICall_t _ret;
_ret = ((ISteamGameServerStats*)linux_side)->StoreUserStats((CSteamID)steamIDUser);
return (_ret);
}
#ifdef __cplusplus