lsteamclient: generate 1.50 support

This commit is contained in:
Andrew Eikum 2020-09-29 09:19:06 -05:00
parent 5cec5eedc7
commit f22095c745
49 changed files with 2964 additions and 1444 deletions

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_149/steam_api.h"
#include "steamworks_sdk_149/steamnetworkingtypes.h"
#include "steamworks_sdk_149/isteamgameserver.h"
#include "steamworks_sdk_150/steam_api.h"
#include "steamworks_sdk_150/steamnetworkingtypes.h"
#include "steamworks_sdk_150/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_149
#define SDKVER_150
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer013.h"
bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)