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Move lsteamclient out of wine
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126
lsteamclient/winISteamGameServerStats.c
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126
lsteamclient/winISteamGameServerStats.c
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/* This file is auto-generated, do not edit. */
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameServerStats_SteamGameServerStats001.h"
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typedef struct __winISteamGameServerStats_SteamGameServerStats001 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamGameServerStats_SteamGameServerStats001;
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats, 12)
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SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_RequestUserStats(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(_this->linux_side, steamIDUser);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat, 20)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, int32 * pData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(_this->linux_side, steamIDUser, pchName, pData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, 20)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float * pData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(_this->linux_side, steamIDUser, pchName, pData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, 20)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, bool * pbAchieved)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(_this->linux_side, steamIDUser, pchName, pbAchieved);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat, 20)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, int32 nData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(_this->linux_side, steamIDUser, pchName, nData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, 20)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float fData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(_this->linux_side, steamIDUser, pchName, fData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, 28)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(_this->linux_side, steamIDUser, pchName, flCountThisSession, dSessionLength);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, 16)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(_this->linux_side, steamIDUser, pchName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, 16)
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bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(_this->linux_side, steamIDUser, pchName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats, 12)
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SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_StoreUserStats(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser)
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{
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TRACE("%p\n", _this);
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return cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats(_this->linux_side, steamIDUser);
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}
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extern vtable_ptr winISteamGameServerStats_SteamGameServerStats001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameServerStats_SteamGameServerStats001,
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement)
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VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamGameServerStats_SteamGameServerStats001 *create_winISteamGameServerStats_SteamGameServerStats001(void *linux_side)
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{
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winISteamGameServerStats_SteamGameServerStats001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameServerStats_SteamGameServerStats001));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamGameServerStats_SteamGameServerStats001_vtable;
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r->linux_side = linux_side;
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return r;
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}
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