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Move lsteamclient out of wine
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70
lsteamclient/winISteamGameCoordinator.c
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70
lsteamclient/winISteamGameCoordinator.c
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/* This file is auto-generated, do not edit. */
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
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typedef struct __winISteamGameCoordinator_SteamGameCoordinator001 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamGameCoordinator_SteamGameCoordinator001;
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DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage, 16)
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EGCResults __thiscall winISteamGameCoordinator_SteamGameCoordinator001_SendMessage(winISteamGameCoordinator_SteamGameCoordinator001 *_this, uint32 unMsgType, const void * pubData, uint32 cubData)
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{
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TRACE("%p\n", _this);
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return cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(_this->linux_side, unMsgType, pubData, cubData);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable, 8)
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bool __thiscall winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable(winISteamGameCoordinator_SteamGameCoordinator001 *_this, uint32 * pcubMsgSize)
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{
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TRACE("%p\n", _this);
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return cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable(_this->linux_side, pcubMsgSize);
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}
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DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage, 20)
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EGCResults __thiscall winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage(winISteamGameCoordinator_SteamGameCoordinator001 *_this, uint32 * punMsgType, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize)
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{
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TRACE("%p\n", _this);
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return cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage(_this->linux_side, punMsgType, pubDest, cubDest, pcubMsgSize);
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}
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extern vtable_ptr winISteamGameCoordinator_SteamGameCoordinator001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamGameCoordinator_SteamGameCoordinator001,
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VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage)
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VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable)
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VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamGameCoordinator_SteamGameCoordinator001 *create_winISteamGameCoordinator_SteamGameCoordinator001(void *linux_side)
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{
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winISteamGameCoordinator_SteamGameCoordinator001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamGameCoordinator_SteamGameCoordinator001));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamGameCoordinator_SteamGameCoordinator001_vtable;
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r->linux_side = linux_side;
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return r;
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}
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