lsteamclient: Use the new structures in thunks.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-30 14:02:30 +02:00
parent 444a139150
commit eb1a12c85c
514 changed files with 10161 additions and 10868 deletions

View file

@ -1,26 +1,14 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#include "steamworks_sdk_147/isteamnetworkingsockets.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_147
#include "struct_converters.h"
/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h"
struct cppISteamNetworkingSockets_SteamNetworkingSockets006
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006
{
#ifdef __cplusplus
virtual uint32_t CreateListenSocketIP( const SteamNetworkingIPAddr *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t ConnectByIPAddress( const SteamNetworkingIPAddr *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t CreateListenSocketP2P( int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t ConnectP2P( const SteamNetworkingIdentity *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t ConnectP2P( const SteamNetworkingIdentity_144 *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t AcceptConnection( uint32_t ) = 0;
virtual bool CloseConnection( uint32_t, int32_t, const char *, bool ) = 0;
virtual bool CloseListenSocket( uint32_t ) = 0;
@ -29,220 +17,217 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets006
virtual void SetConnectionName( uint32_t, const char * ) = 0;
virtual bool GetConnectionName( uint32_t, char *, int32_t ) = 0;
virtual uint32_t SendMessageToConnection( uint32_t, const void *, uint32_t, int32_t, int64_t * ) = 0;
virtual void SendMessages( int32_t, SteamNetworkingMessage_t **, int64_t * ) = 0;
virtual void SendMessages( int32_t, u_SteamNetworkingMessage_t_147 **, int64_t * ) = 0;
virtual uint32_t FlushMessagesOnConnection( uint32_t ) = 0;
virtual int32_t ReceiveMessagesOnConnection( uint32_t, SteamNetworkingMessage_t **, int32_t ) = 0;
virtual int32_t ReceiveMessagesOnListenSocket( uint32_t, SteamNetworkingMessage_t **, int32_t ) = 0;
virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t * ) = 0;
virtual int32_t ReceiveMessagesOnConnection( uint32_t, u_SteamNetworkingMessage_t_147 **, int32_t ) = 0;
virtual int32_t ReceiveMessagesOnListenSocket( uint32_t, u_SteamNetworkingMessage_t_147 **, int32_t ) = 0;
virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t_144 * ) = 0;
virtual bool GetQuickConnectionStatus( uint32_t, SteamNetworkingQuickConnectionStatus * ) = 0;
virtual int32_t GetDetailedConnectionStatus( uint32_t, char *, int32_t ) = 0;
virtual bool GetListenSocketAddress( uint32_t, SteamNetworkingIPAddr * ) = 0;
virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity * ) = 0;
virtual bool GetIdentity( SteamNetworkingIdentity * ) = 0;
virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity_144 *, const SteamNetworkingIdentity_144 * ) = 0;
virtual bool GetIdentity( SteamNetworkingIdentity_144 * ) = 0;
virtual uint32_t InitAuthentication( ) = 0;
virtual uint32_t GetAuthenticationStatus( SteamNetAuthenticationStatus_t * ) = 0;
virtual bool ReceivedRelayAuthTicket( const void *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity_144 *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity_144 *, int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint16_t GetHostedDedicatedServerPort( ) = 0;
virtual uint32_t GetHostedDedicatedServerPOPID( ) = 0;
virtual uint32_t GetHostedDedicatedServerAddress( SteamDatagramHostedAddress * ) = 0;
virtual uint32_t CreateHostedDedicatedServerListenSocket( int32_t, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual uint32_t GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *, int32_t *, void * ) = 0;
virtual uint32_t ConnectP2PCustomSignaling( void /*ISteamNetworkingConnectionCustomSignaling*/ *, const SteamNetworkingIdentity *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual bool ReceivedP2PCustomSignal( const void *, int32_t, void /*ISteamNetworkingCustomSignalingRecvContext*/ * ) = 0;
virtual ~cppISteamNetworkingSockets_SteamNetworkingSockets006( ) = 0;
virtual uint32_t ConnectP2PCustomSignaling( u_ISteamNetworkingConnectionCustomSignaling *, const SteamNetworkingIdentity_144 *, int32_t, const SteamNetworkingConfigValue_t * ) = 0;
virtual bool ReceivedP2PCustomSignal( const void *, int32_t, u_ISteamNetworkingCustomSignalingRecvContext * ) = 0;
virtual ~u_ISteamNetworkingSockets_SteamNetworkingSockets006( ) = 0;
#endif /* __cplusplus */
};
void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->CreateListenSocketIP( params->localAddress, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->ConnectByIPAddress( params->address, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->CreateListenSocketP2P( params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->ConnectP2P( params->identityRemote, params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->AcceptConnection( params->hConn );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->CloseConnection( params->hPeer, params->nReason, params->pszDebug, params->bEnableLinger );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->CloseListenSocket( params->hSocket );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->SetConnectionUserData( params->hPeer, params->nUserData );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetConnectionUserData( params->hPeer );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
iface->SetConnectionName( params->hPeer, params->pszName );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetConnectionName( params->hPeer, params->pszName, params->nMaxLen );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->SendMessageToConnection( params->hConn, params->pData, params->cbData, params->nSendFlags, params->pOutMessageNumber );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->FlushMessagesOnConnection( params->hConn );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetConnectionInfo( params->hConn, params->pInfo );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetQuickConnectionStatus( params->hConn, params->pStats );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetDetailedConnectionStatus( params->hConn, params->pszBuf, params->cbBuf );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetListenSocketAddress( params->hSocket, params->address );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->CreateSocketPair( params->pOutConnection1, params->pOutConnection2, params->bUseNetworkLoopback, params->pIdentity1, params->pIdentity2 );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetIdentity( params->pIdentity );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->InitAuthentication( );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetAuthenticationStatus( params->pDetails );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->ReceivedRelayAuthTicket( params->pvTicket, params->cbTicket, params->pOutParsedTicket );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->FindRelayAuthTicketForServer( params->identityGameServer, params->nVirtualPort, params->pOutParsedTicket );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->ConnectToHostedDedicatedServer( params->identityTarget, params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetHostedDedicatedServerPort( );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetHostedDedicatedServerPOPID( );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetHostedDedicatedServerAddress( params->pRouting );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->CreateHostedDedicatedServerListenSocket( params->nVirtualPort, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
params->_ret = iface->GetGameCoordinatorServerLogin( params->pLoginInfo, params->pcbSignedBlob, params->pBlob );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
void /*ISteamNetworkingConnectionCustomSignaling*/ *lin_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling(params->pSignaling, "ISteamNetworkingSockets_SteamNetworkingSockets006");
params->_ret = iface->ConnectP2PCustomSignaling( lin_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions );
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling, "ISteamNetworkingSockets_SteamNetworkingSockets006" );
params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params )
{
struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
void /*ISteamNetworkingCustomSignalingRecvContext*/ *lin_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext(params->pContext, "ISteamNetworkingSockets_SteamNetworkingSockets006");
params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, lin_pContext );
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext, "ISteamNetworkingSockets_SteamNetworkingSockets006" );
params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext );
}
#ifdef __cplusplus
}
#endif