lsteamclient: Use the new structures in thunks.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-30 14:02:30 +02:00
parent 444a139150
commit eb1a12c85c
514 changed files with 10161 additions and 10868 deletions

View file

@ -1,4 +1,12 @@
struct cppISteamNetworkingSockets_SteamNetworkingSockets002;
/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params
{
void *linux_side;
@ -27,7 +35,7 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIdentity *identityRemote;
const SteamNetworkingIdentity_144 *identityRemote;
int32_t nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params *params );
@ -118,7 +126,7 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnCon
void *linux_side;
int32_t _ret;
uint32_t hConn;
winSteamNetworkingMessage_t_144 **ppOutMessages;
w_SteamNetworkingMessage_t_144 **ppOutMessages;
int32_t nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params );
@ -128,7 +136,7 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnLis
void *linux_side;
int32_t _ret;
uint32_t hSocket;
winSteamNetworkingMessage_t_144 **ppOutMessages;
w_SteamNetworkingMessage_t_144 **ppOutMessages;
int32_t nMaxMessages;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params );
@ -138,7 +146,7 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_pa
void *linux_side;
bool _ret;
uint32_t hConn;
SteamNetConnectionInfo_t *pInfo;
SteamNetConnectionInfo_t_144 *pInfo;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params *params );
@ -177,8 +185,8 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_par
uint32_t *pOutConnection1;
uint32_t *pOutConnection2;
bool bUseNetworkLoopback;
const SteamNetworkingIdentity *pIdentity1;
const SteamNetworkingIdentity *pIdentity2;
const SteamNetworkingIdentity_144 *pIdentity1;
const SteamNetworkingIdentity_144 *pIdentity2;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params *params );
@ -186,7 +194,7 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params
{
void *linux_side;
bool _ret;
SteamNetworkingIdentity *pIdentity;
SteamNetworkingIdentity_144 *pIdentity;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params *params );
@ -204,7 +212,7 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketF
{
void *linux_side;
int32_t _ret;
const SteamNetworkingIdentity *identityGameServer;
const SteamNetworkingIdentity_144 *identityGameServer;
int32_t nVirtualPort;
SteamDatagramRelayAuthTicket *pOutParsedTicket;
};
@ -214,7 +222,7 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedic
{
void *linux_side;
uint32_t _ret;
const SteamNetworkingIdentity *identityTarget;
const SteamNetworkingIdentity_144 *identityTarget;
int32_t nVirtualPort;
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params *params );
@ -249,3 +257,6 @@ struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicate
};
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params *params );
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */