lsteamclient: Generate SteamWorks SDK 1.57 support.

This commit is contained in:
Rémi Bernon 2023-05-02 10:47:29 +02:00 committed by Arkadiusz Hiler
parent a33bbf115c
commit ea07c02886
57 changed files with 2215 additions and 1467 deletions

View file

@ -10,9 +10,9 @@ extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionU
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(void *, int, winSteamNetworkingMessage_t_156 *const *, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(void *, int, winSteamNetworkingMessage_t_157 *const *, int64 *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_156 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_157 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(void *, HSteamNetConnection, SteamNetConnectionRealTimeStatus_t *, int, SteamNetConnectionRealTimeLaneStatus_t *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
@ -25,7 +25,7 @@ extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSo
extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(void *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(void *, HSteamNetPollGroup);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_156 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_157 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);