lsteamclient: build fixes

This commit is contained in:
Andrew Eikum 2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View file

@ -5,34 +5,6 @@
#include "steamworks_sdk_128/isteamgameserverstats.h"
#include "steamworks_sdk_128/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct win_128 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__128(void *w, void *l)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__128(void *l, void *w)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct winCallbackMsg_t_128 {
HSteamUser m_hSteamUser;
@ -41,7 +13,7 @@ struct winCallbackMsg_t_128 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_128(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_128(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_128 *win = (struct winCallbackMsg_t_128 *)w;
@ -51,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_128(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_128(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_128(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_128 *win = (struct winCallbackMsg_t_128 *)w;
@ -70,7 +42,7 @@ struct winFriendGameInfo_t_128 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_128(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_128(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_128 *win = (struct winFriendGameInfo_t_128 *)w;
@ -81,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_128(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_128(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_128(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_128 *win = (struct winFriendGameInfo_t_128 *)w;
@ -98,7 +70,7 @@ struct winFriendSessionStateInfo_t_128 {
uint8 m_uiPublishedToFriendsSessionInstance;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendSessionStateInfo_t_128(void *w, void *l)
void win_to_lin_struct_FriendSessionStateInfo_t_128(const void *w, void *l)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_128 *win = (struct winFriendSessionStateInfo_t_128 *)w;
@ -106,7 +78,7 @@ void win_to_lin_struct_FriendSessionStateInfo_t_128(void *w, void *l)
lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
}
void lin_to_win_struct_FriendSessionStateInfo_t_128(void *l, void *w)
void lin_to_win_struct_FriendSessionStateInfo_t_128(const void *l, void *w)
{
FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
struct winFriendSessionStateInfo_t_128 *win = (struct winFriendSessionStateInfo_t_128 *)w;
@ -121,7 +93,7 @@ struct winservernetadr_t_128 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_128(void *w, void *l)
void win_to_lin_struct_servernetadr_t_128(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_128 *win = (struct winservernetadr_t_128 *)w;
@ -130,7 +102,7 @@ void win_to_lin_struct_servernetadr_t_128(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_128(void *l, void *w)
void lin_to_win_struct_servernetadr_t_128(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_128 *win = (struct winservernetadr_t_128 *)w;
@ -161,7 +133,7 @@ struct wingameserveritem_t_128 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_128(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_128(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_128 *win = (struct wingameserveritem_t_128 *)w;
@ -185,7 +157,7 @@ void win_to_lin_struct_gameserveritem_t_128(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_128(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_128(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_128 *win = (struct wingameserveritem_t_128 *)w;
@ -219,7 +191,7 @@ struct winFavoritesListChanged_t_24 {
bool m_bAdd;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_FavoritesListChanged_t_24(void *l, void *w)
void cb_FavoritesListChanged_t_24(const void *l, void *w)
{
FavoritesListChanged_t *lin = (FavoritesListChanged_t *)l;
struct winFavoritesListChanged_t_24 *win = (struct winFavoritesListChanged_t_24 *)w;
@ -237,7 +209,7 @@ struct winSteamParamStringArray_t_128 {
int32 m_nNumStrings;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamParamStringArray_t_128(void *w, void *l)
void win_to_lin_struct_SteamParamStringArray_t_128(const void *w, void *l)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_128 *win = (struct winSteamParamStringArray_t_128 *)w;
@ -245,7 +217,7 @@ void win_to_lin_struct_SteamParamStringArray_t_128(void *w, void *l)
lin->m_nNumStrings = win->m_nNumStrings;
}
void lin_to_win_struct_SteamParamStringArray_t_128(void *l, void *w)
void lin_to_win_struct_SteamParamStringArray_t_128(const void *l, void *w)
{
SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
struct winSteamParamStringArray_t_128 *win = (struct winSteamParamStringArray_t_128 *)w;
@ -259,7 +231,7 @@ struct winRemoteStorageFileShareResult_t_12 {
UGCHandle_t m_hFile;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageFileShareResult_t_12(void *l, void *w)
void cb_RemoteStorageFileShareResult_t_12(const void *l, void *w)
{
RemoteStorageFileShareResult_t *lin = (RemoteStorageFileShareResult_t *)l;
struct winRemoteStorageFileShareResult_t_12 *win = (struct winRemoteStorageFileShareResult_t_12 *)w;
@ -276,7 +248,7 @@ struct winLeaderboardEntry_t_128 {
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_128(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_128(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_128 *win = (struct winLeaderboardEntry_t_128 *)w;
@ -287,7 +259,7 @@ void win_to_lin_struct_LeaderboardEntry_t_128(void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_128(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_128(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_128 *win = (struct winLeaderboardEntry_t_128 *)w;
@ -310,7 +282,7 @@ struct winP2PSessionState_t_128 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_128(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_128(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_128 *win = (struct winP2PSessionState_t_128 *)w;
@ -324,7 +296,7 @@ void win_to_lin_struct_P2PSessionState_t_128(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_128(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_128(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_128 *win = (struct winP2PSessionState_t_128 *)w;
@ -338,40 +310,6 @@ void lin_to_win_struct_P2PSessionState_t_128(void *l, void *w)
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct win_128 {
uint32 unPacketNum;
uint64 ulButtons;
short sLeftPadX;
short sLeftPadY;
short sRightPadX;
short sRightPadY;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__128(void *w, void *l)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
lin->unPacketNum = win->unPacketNum;
lin->ulButtons = win->ulButtons;
lin->sLeftPadX = win->sLeftPadX;
lin->sLeftPadY = win->sLeftPadY;
lin->sRightPadX = win->sRightPadX;
lin->sRightPadY = win->sRightPadY;
}
void lin_to_win_struct__128(void *l, void *w)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
win->unPacketNum = lin->unPacketNum;
win->ulButtons = lin->ulButtons;
win->sLeftPadX = lin->sLeftPadX;
win->sLeftPadY = lin->sLeftPadY;
win->sRightPadX = lin->sRightPadX;
win->sRightPadY = lin->sRightPadY;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_128 {
PublishedFileId_t m_nPublishedFileId;
@ -401,7 +339,7 @@ struct winSteamUGCDetails_t_128 {
float m_flScore;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamUGCDetails_t_128(void *w, void *l)
void win_to_lin_struct_SteamUGCDetails_t_128(const void *w, void *l)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_128 *win = (struct winSteamUGCDetails_t_128 *)w;
@ -432,7 +370,7 @@ void win_to_lin_struct_SteamUGCDetails_t_128(void *w, void *l)
lin->m_flScore = win->m_flScore;
}
void lin_to_win_struct_SteamUGCDetails_t_128(void *l, void *w)
void lin_to_win_struct_SteamUGCDetails_t_128(const void *l, void *w)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_128 *win = (struct winSteamUGCDetails_t_128 *)w;
@ -468,118 +406,12 @@ struct winSteamUGCRequestUGCDetailsResult_t_9760 {
SteamUGCDetails_t m_details;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_SteamUGCRequestUGCDetailsResult_t_9760(void *l, void *w)
void cb_SteamUGCRequestUGCDetailsResult_t_9760(const void *l, void *w)
{
SteamUGCRequestUGCDetailsResult_t *lin = (SteamUGCRequestUGCDetailsResult_t *)l;
struct winSteamUGCRequestUGCDetailsResult_t_9760 *win = (struct winSteamUGCRequestUGCDetailsResult_t_9760 *)w;
lin_to_win_struct_SteamUGCDetails_t_128(&lin->m_details, &win->m_details);
}
#pragma pack( push, 8 )
struct winCCallbackBase_128 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_128(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_128 *win = (struct winCCallbackBase_128 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_128(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_128 *win = (struct winCCallbackBase_128 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
#pragma pack( push, 8 )
struct win_128 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__128(void *w, void *l)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__128(void *l, void *w)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct win_128 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__128(void *w, void *l)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__128(void *l, void *w)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
#pragma pack( push, 8 )
struct win_128 {
uint32 m_u32;
uint64 m_u64;
uint16 m_u16;
double m_d;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct__128(void *w, void *l)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
lin->m_u32 = win->m_u32;
lin->m_u64 = win->m_u64;
lin->m_u16 = win->m_u16;
lin->m_d = win->m_d;
}
void lin_to_win_struct__128(void *l, void *w)
{
*lin = ( *)l;
struct win_128 *win = (struct win_128 *)w;
win->m_u32 = lin->m_u32;
win->m_u64 = lin->m_u64;
win->m_u16 = lin->m_u16;
win->m_d = lin->m_d;
}
}