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https://git.suyu.dev/suyu/Yucom.git
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lsteamclient: build fixes
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parent
9d1c8963e4
commit
dca026aff1
220 changed files with 2072 additions and 7026 deletions
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@ -13,7 +13,7 @@ struct winCallbackMsg_t_121 {
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CallbackMsg_t_121(void *w, void *l)
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void win_to_lin_struct_CallbackMsg_t_121(const void *w, void *l)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_121 *win = (struct winCallbackMsg_t_121 *)w;
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@ -23,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_121(void *w, void *l)
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lin->m_cubParam = win->m_cubParam;
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}
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void lin_to_win_struct_CallbackMsg_t_121(void *l, void *w)
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void lin_to_win_struct_CallbackMsg_t_121(const void *l, void *w)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_121 *win = (struct winCallbackMsg_t_121 *)w;
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@ -42,7 +42,7 @@ struct winFriendGameInfo_t_121 {
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CSteamID m_steamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendGameInfo_t_121(void *w, void *l)
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void win_to_lin_struct_FriendGameInfo_t_121(const void *w, void *l)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_121 *win = (struct winFriendGameInfo_t_121 *)w;
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@ -53,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_121(void *w, void *l)
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lin->m_steamIDLobby = win->m_steamIDLobby;
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}
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void lin_to_win_struct_FriendGameInfo_t_121(void *l, void *w)
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void lin_to_win_struct_FriendGameInfo_t_121(const void *l, void *w)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_121 *win = (struct winFriendGameInfo_t_121 *)w;
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@ -70,7 +70,7 @@ struct winFriendSessionStateInfo_t_121 {
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uint8 m_uiPublishedToFriendsSessionInstance;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendSessionStateInfo_t_121(void *w, void *l)
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void win_to_lin_struct_FriendSessionStateInfo_t_121(const void *w, void *l)
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{
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FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
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struct winFriendSessionStateInfo_t_121 *win = (struct winFriendSessionStateInfo_t_121 *)w;
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@ -78,7 +78,7 @@ void win_to_lin_struct_FriendSessionStateInfo_t_121(void *w, void *l)
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lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
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}
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void lin_to_win_struct_FriendSessionStateInfo_t_121(void *l, void *w)
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void lin_to_win_struct_FriendSessionStateInfo_t_121(const void *l, void *w)
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{
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FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
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struct winFriendSessionStateInfo_t_121 *win = (struct winFriendSessionStateInfo_t_121 *)w;
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@ -93,7 +93,7 @@ struct winservernetadr_t_121 {
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uint32 m_unIP;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_servernetadr_t_121(void *w, void *l)
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void win_to_lin_struct_servernetadr_t_121(const void *w, void *l)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_121 *win = (struct winservernetadr_t_121 *)w;
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@ -102,7 +102,7 @@ void win_to_lin_struct_servernetadr_t_121(void *w, void *l)
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lin->m_unIP = win->m_unIP;
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}
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void lin_to_win_struct_servernetadr_t_121(void *l, void *w)
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void lin_to_win_struct_servernetadr_t_121(const void *l, void *w)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_121 *win = (struct winservernetadr_t_121 *)w;
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@ -133,7 +133,7 @@ struct wingameserveritem_t_121 {
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CSteamID m_steamID;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_gameserveritem_t_121(void *w, void *l)
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void win_to_lin_struct_gameserveritem_t_121(const void *w, void *l)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_121 *win = (struct wingameserveritem_t_121 *)w;
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@ -157,7 +157,7 @@ void win_to_lin_struct_gameserveritem_t_121(void *w, void *l)
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lin->m_steamID = win->m_steamID;
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}
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void lin_to_win_struct_gameserveritem_t_121(void *l, void *w)
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void lin_to_win_struct_gameserveritem_t_121(const void *l, void *w)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_121 *win = (struct wingameserveritem_t_121 *)w;
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@ -187,7 +187,7 @@ struct winSteamParamStringArray_t_121 {
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int32 m_nNumStrings;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamParamStringArray_t_121(void *w, void *l)
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void win_to_lin_struct_SteamParamStringArray_t_121(const void *w, void *l)
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{
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SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
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struct winSteamParamStringArray_t_121 *win = (struct winSteamParamStringArray_t_121 *)w;
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@ -195,7 +195,7 @@ void win_to_lin_struct_SteamParamStringArray_t_121(void *w, void *l)
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lin->m_nNumStrings = win->m_nNumStrings;
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}
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void lin_to_win_struct_SteamParamStringArray_t_121(void *l, void *w)
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void lin_to_win_struct_SteamParamStringArray_t_121(const void *l, void *w)
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{
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SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
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struct winSteamParamStringArray_t_121 *win = (struct winSteamParamStringArray_t_121 *)w;
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@ -212,7 +212,7 @@ struct winLeaderboardEntry_t_121 {
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UGCHandle_t m_hUGC;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_LeaderboardEntry_t_121(void *w, void *l)
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void win_to_lin_struct_LeaderboardEntry_t_121(const void *w, void *l)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_121 *win = (struct winLeaderboardEntry_t_121 *)w;
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@ -223,7 +223,7 @@ void win_to_lin_struct_LeaderboardEntry_t_121(void *w, void *l)
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lin->m_hUGC = win->m_hUGC;
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}
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void lin_to_win_struct_LeaderboardEntry_t_121(void *l, void *w)
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void lin_to_win_struct_LeaderboardEntry_t_121(const void *l, void *w)
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{
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LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
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struct winLeaderboardEntry_t_121 *win = (struct winLeaderboardEntry_t_121 *)w;
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@ -246,7 +246,7 @@ struct winP2PSessionState_t_121 {
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uint16 m_nRemotePort;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_P2PSessionState_t_121(void *w, void *l)
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void win_to_lin_struct_P2PSessionState_t_121(const void *w, void *l)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_121 *win = (struct winP2PSessionState_t_121 *)w;
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@ -260,7 +260,7 @@ void win_to_lin_struct_P2PSessionState_t_121(void *w, void *l)
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lin->m_nRemotePort = win->m_nRemotePort;
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}
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void lin_to_win_struct_P2PSessionState_t_121(void *l, void *w)
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void lin_to_win_struct_P2PSessionState_t_121(const void *l, void *w)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_121 *win = (struct winP2PSessionState_t_121 *)w;
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@ -274,27 +274,5 @@ void lin_to_win_struct_P2PSessionState_t_121(void *l, void *w)
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win->m_nRemotePort = lin->m_nRemotePort;
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}
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#pragma pack( push, 8 )
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struct winCCallbackBase_121 {
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uint8 m_nCallbackFlags;
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int m_iCallback;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CCallbackBase_121(void *w, void *l)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_121 *win = (struct winCCallbackBase_121 *)w;
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lin->m_nCallbackFlags = win->m_nCallbackFlags;
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lin->m_iCallback = win->m_iCallback;
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}
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void lin_to_win_struct_CCallbackBase_121(void *l, void *w)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_121 *win = (struct winCCallbackBase_121 *)w;
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win->m_nCallbackFlags = lin->m_nCallbackFlags;
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win->m_iCallback = lin->m_iCallback;
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}
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}
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