mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-24 16:24:31 +01:00
lsteamclient: build fixes
This commit is contained in:
parent
9d1c8963e4
commit
dca026aff1
220 changed files with 2072 additions and 7026 deletions
|
|
@ -13,7 +13,7 @@ struct winCallbackMsg_t_111 {
|
|||
int m_cubParam;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_CallbackMsg_t_111(void *w, void *l)
|
||||
void win_to_lin_struct_CallbackMsg_t_111(const void *w, void *l)
|
||||
{
|
||||
CallbackMsg_t *lin = (CallbackMsg_t *)l;
|
||||
struct winCallbackMsg_t_111 *win = (struct winCallbackMsg_t_111 *)w;
|
||||
|
|
@ -23,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_111(void *w, void *l)
|
|||
lin->m_cubParam = win->m_cubParam;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_CallbackMsg_t_111(void *l, void *w)
|
||||
void lin_to_win_struct_CallbackMsg_t_111(const void *l, void *w)
|
||||
{
|
||||
CallbackMsg_t *lin = (CallbackMsg_t *)l;
|
||||
struct winCallbackMsg_t_111 *win = (struct winCallbackMsg_t_111 *)w;
|
||||
|
|
@ -42,7 +42,7 @@ struct winFriendGameInfo_t_111 {
|
|||
CSteamID m_steamIDLobby;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_FriendGameInfo_t_111(void *w, void *l)
|
||||
void win_to_lin_struct_FriendGameInfo_t_111(const void *w, void *l)
|
||||
{
|
||||
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
|
||||
struct winFriendGameInfo_t_111 *win = (struct winFriendGameInfo_t_111 *)w;
|
||||
|
|
@ -53,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_111(void *w, void *l)
|
|||
lin->m_steamIDLobby = win->m_steamIDLobby;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_FriendGameInfo_t_111(void *l, void *w)
|
||||
void lin_to_win_struct_FriendGameInfo_t_111(const void *l, void *w)
|
||||
{
|
||||
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
|
||||
struct winFriendGameInfo_t_111 *win = (struct winFriendGameInfo_t_111 *)w;
|
||||
|
|
@ -71,7 +71,7 @@ struct winservernetadr_t_111 {
|
|||
uint32 m_unIP;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_servernetadr_t_111(void *w, void *l)
|
||||
void win_to_lin_struct_servernetadr_t_111(const void *w, void *l)
|
||||
{
|
||||
servernetadr_t *lin = (servernetadr_t *)l;
|
||||
struct winservernetadr_t_111 *win = (struct winservernetadr_t_111 *)w;
|
||||
|
|
@ -80,7 +80,7 @@ void win_to_lin_struct_servernetadr_t_111(void *w, void *l)
|
|||
lin->m_unIP = win->m_unIP;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_servernetadr_t_111(void *l, void *w)
|
||||
void lin_to_win_struct_servernetadr_t_111(const void *l, void *w)
|
||||
{
|
||||
servernetadr_t *lin = (servernetadr_t *)l;
|
||||
struct winservernetadr_t_111 *win = (struct winservernetadr_t_111 *)w;
|
||||
|
|
@ -111,7 +111,7 @@ struct wingameserveritem_t_111 {
|
|||
CSteamID m_steamID;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_gameserveritem_t_111(void *w, void *l)
|
||||
void win_to_lin_struct_gameserveritem_t_111(const void *w, void *l)
|
||||
{
|
||||
gameserveritem_t *lin = (gameserveritem_t *)l;
|
||||
struct wingameserveritem_t_111 *win = (struct wingameserveritem_t_111 *)w;
|
||||
|
|
@ -135,7 +135,7 @@ void win_to_lin_struct_gameserveritem_t_111(void *w, void *l)
|
|||
lin->m_steamID = win->m_steamID;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_gameserveritem_t_111(void *l, void *w)
|
||||
void lin_to_win_struct_gameserveritem_t_111(const void *l, void *w)
|
||||
{
|
||||
gameserveritem_t *lin = (gameserveritem_t *)l;
|
||||
struct wingameserveritem_t_111 *win = (struct wingameserveritem_t_111 *)w;
|
||||
|
|
@ -165,7 +165,7 @@ struct winLobbyDataUpdate_t_16 {
|
|||
uint64 m_ulSteamIDMember;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void cb_LobbyDataUpdate_t_16(void *l, void *w)
|
||||
void cb_LobbyDataUpdate_t_16(const void *l, void *w)
|
||||
{
|
||||
LobbyDataUpdate_t *lin = (LobbyDataUpdate_t *)l;
|
||||
struct winLobbyDataUpdate_t_16 *win = (struct winLobbyDataUpdate_t_16 *)w;
|
||||
|
|
@ -181,7 +181,7 @@ struct winLeaderboardEntry_t_111 {
|
|||
int32 m_cDetails;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_LeaderboardEntry_t_111(void *w, void *l)
|
||||
void win_to_lin_struct_LeaderboardEntry_t_111(const void *w, void *l)
|
||||
{
|
||||
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
||||
struct winLeaderboardEntry_t_111 *win = (struct winLeaderboardEntry_t_111 *)w;
|
||||
|
|
@ -191,7 +191,7 @@ void win_to_lin_struct_LeaderboardEntry_t_111(void *w, void *l)
|
|||
lin->m_cDetails = win->m_cDetails;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_LeaderboardEntry_t_111(void *l, void *w)
|
||||
void lin_to_win_struct_LeaderboardEntry_t_111(const void *l, void *w)
|
||||
{
|
||||
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
|
||||
struct winLeaderboardEntry_t_111 *win = (struct winLeaderboardEntry_t_111 *)w;
|
||||
|
|
@ -213,7 +213,7 @@ struct winP2PSessionState_t_111 {
|
|||
uint16 m_nRemotePort;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_P2PSessionState_t_111(void *w, void *l)
|
||||
void win_to_lin_struct_P2PSessionState_t_111(const void *w, void *l)
|
||||
{
|
||||
P2PSessionState_t *lin = (P2PSessionState_t *)l;
|
||||
struct winP2PSessionState_t_111 *win = (struct winP2PSessionState_t_111 *)w;
|
||||
|
|
@ -227,7 +227,7 @@ void win_to_lin_struct_P2PSessionState_t_111(void *w, void *l)
|
|||
lin->m_nRemotePort = win->m_nRemotePort;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_P2PSessionState_t_111(void *l, void *w)
|
||||
void lin_to_win_struct_P2PSessionState_t_111(const void *l, void *w)
|
||||
{
|
||||
P2PSessionState_t *lin = (P2PSessionState_t *)l;
|
||||
struct winP2PSessionState_t_111 *win = (struct winP2PSessionState_t_111 *)w;
|
||||
|
|
@ -241,49 +241,5 @@ void lin_to_win_struct_P2PSessionState_t_111(void *l, void *w)
|
|||
win->m_nRemotePort = lin->m_nRemotePort;
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winSteamPS3Params_t_111 {
|
||||
char m_rgchInstallationPath[1055];
|
||||
char m_rgchSystemCache[1055];
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_SteamPS3Params_t_111(void *w, void *l)
|
||||
{
|
||||
SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
|
||||
struct winSteamPS3Params_t_111 *win = (struct winSteamPS3Params_t_111 *)w;
|
||||
memcpy(lin->m_rgchInstallationPath, win->m_rgchInstallationPath, sizeof(lin->m_rgchInstallationPath));
|
||||
memcpy(lin->m_rgchSystemCache, win->m_rgchSystemCache, sizeof(lin->m_rgchSystemCache));
|
||||
}
|
||||
|
||||
void lin_to_win_struct_SteamPS3Params_t_111(void *l, void *w)
|
||||
{
|
||||
SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
|
||||
struct winSteamPS3Params_t_111 *win = (struct winSteamPS3Params_t_111 *)w;
|
||||
memcpy(win->m_rgchInstallationPath, lin->m_rgchInstallationPath, sizeof(win->m_rgchInstallationPath));
|
||||
memcpy(win->m_rgchSystemCache, lin->m_rgchSystemCache, sizeof(win->m_rgchSystemCache));
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winCCallbackBase_111 {
|
||||
uint8 m_nCallbackFlags;
|
||||
int m_iCallback;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_CCallbackBase_111(void *w, void *l)
|
||||
{
|
||||
CCallbackBase *lin = (CCallbackBase *)l;
|
||||
struct winCCallbackBase_111 *win = (struct winCCallbackBase_111 *)w;
|
||||
lin->m_nCallbackFlags = win->m_nCallbackFlags;
|
||||
lin->m_iCallback = win->m_iCallback;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_CCallbackBase_111(void *l, void *w)
|
||||
{
|
||||
CCallbackBase *lin = (CCallbackBase *)l;
|
||||
struct winCCallbackBase_111 *win = (struct winCCallbackBase_111 *)w;
|
||||
win->m_nCallbackFlags = lin->m_nCallbackFlags;
|
||||
win->m_iCallback = lin->m_iCallback;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue