lsteamclient: build fixes

This commit is contained in:
Andrew Eikum 2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View file

@ -13,7 +13,7 @@ struct winCallbackMsg_t_111 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_111(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_111(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_111 *win = (struct winCallbackMsg_t_111 *)w;
@ -23,7 +23,7 @@ void win_to_lin_struct_CallbackMsg_t_111(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_111(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_111(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_111 *win = (struct winCallbackMsg_t_111 *)w;
@ -42,7 +42,7 @@ struct winFriendGameInfo_t_111 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_111(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_111(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_111 *win = (struct winFriendGameInfo_t_111 *)w;
@ -53,7 +53,7 @@ void win_to_lin_struct_FriendGameInfo_t_111(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_111(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_111(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_111 *win = (struct winFriendGameInfo_t_111 *)w;
@ -71,7 +71,7 @@ struct winservernetadr_t_111 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_111(void *w, void *l)
void win_to_lin_struct_servernetadr_t_111(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_111 *win = (struct winservernetadr_t_111 *)w;
@ -80,7 +80,7 @@ void win_to_lin_struct_servernetadr_t_111(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_111(void *l, void *w)
void lin_to_win_struct_servernetadr_t_111(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_111 *win = (struct winservernetadr_t_111 *)w;
@ -111,7 +111,7 @@ struct wingameserveritem_t_111 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_111(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_111(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_111 *win = (struct wingameserveritem_t_111 *)w;
@ -135,7 +135,7 @@ void win_to_lin_struct_gameserveritem_t_111(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_111(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_111(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_111 *win = (struct wingameserveritem_t_111 *)w;
@ -165,7 +165,7 @@ struct winLobbyDataUpdate_t_16 {
uint64 m_ulSteamIDMember;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_LobbyDataUpdate_t_16(void *l, void *w)
void cb_LobbyDataUpdate_t_16(const void *l, void *w)
{
LobbyDataUpdate_t *lin = (LobbyDataUpdate_t *)l;
struct winLobbyDataUpdate_t_16 *win = (struct winLobbyDataUpdate_t_16 *)w;
@ -181,7 +181,7 @@ struct winLeaderboardEntry_t_111 {
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_111(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_111(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_111 *win = (struct winLeaderboardEntry_t_111 *)w;
@ -191,7 +191,7 @@ void win_to_lin_struct_LeaderboardEntry_t_111(void *w, void *l)
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_111(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_111(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_111 *win = (struct winLeaderboardEntry_t_111 *)w;
@ -213,7 +213,7 @@ struct winP2PSessionState_t_111 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_111(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_111(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_111 *win = (struct winP2PSessionState_t_111 *)w;
@ -227,7 +227,7 @@ void win_to_lin_struct_P2PSessionState_t_111(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_111(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_111(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_111 *win = (struct winP2PSessionState_t_111 *)w;
@ -241,49 +241,5 @@ void lin_to_win_struct_P2PSessionState_t_111(void *l, void *w)
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winSteamPS3Params_t_111 {
char m_rgchInstallationPath[1055];
char m_rgchSystemCache[1055];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamPS3Params_t_111(void *w, void *l)
{
SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
struct winSteamPS3Params_t_111 *win = (struct winSteamPS3Params_t_111 *)w;
memcpy(lin->m_rgchInstallationPath, win->m_rgchInstallationPath, sizeof(lin->m_rgchInstallationPath));
memcpy(lin->m_rgchSystemCache, win->m_rgchSystemCache, sizeof(lin->m_rgchSystemCache));
}
void lin_to_win_struct_SteamPS3Params_t_111(void *l, void *w)
{
SteamPS3Params_t *lin = (SteamPS3Params_t *)l;
struct winSteamPS3Params_t_111 *win = (struct winSteamPS3Params_t_111 *)w;
memcpy(win->m_rgchInstallationPath, lin->m_rgchInstallationPath, sizeof(win->m_rgchInstallationPath));
memcpy(win->m_rgchSystemCache, lin->m_rgchSystemCache, sizeof(win->m_rgchSystemCache));
}
#pragma pack( push, 8 )
struct winCCallbackBase_111 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_111(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_111 *win = (struct winCCallbackBase_111 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_111(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_111 *win = (struct winCCallbackBase_111 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
}