lsteamclient: build fixes

This commit is contained in:
Andrew Eikum 2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View file

@ -11,7 +11,7 @@ struct winCallbackMsg_t_107 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_107(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_107(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_107 *win = (struct winCallbackMsg_t_107 *)w;
@ -21,7 +21,7 @@ void win_to_lin_struct_CallbackMsg_t_107(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_107(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_107(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_107 *win = (struct winCallbackMsg_t_107 *)w;
@ -40,7 +40,7 @@ struct winFriendGameInfo_t_107 {
CSteamID m_steamIDLobby;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_FriendGameInfo_t_107(void *w, void *l)
void win_to_lin_struct_FriendGameInfo_t_107(const void *w, void *l)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_107 *win = (struct winFriendGameInfo_t_107 *)w;
@ -51,7 +51,7 @@ void win_to_lin_struct_FriendGameInfo_t_107(void *w, void *l)
lin->m_steamIDLobby = win->m_steamIDLobby;
}
void lin_to_win_struct_FriendGameInfo_t_107(void *l, void *w)
void lin_to_win_struct_FriendGameInfo_t_107(const void *l, void *w)
{
FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
struct winFriendGameInfo_t_107 *win = (struct winFriendGameInfo_t_107 *)w;
@ -69,7 +69,7 @@ struct winservernetadr_t_107 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_107(void *w, void *l)
void win_to_lin_struct_servernetadr_t_107(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_107 *win = (struct winservernetadr_t_107 *)w;
@ -78,7 +78,7 @@ void win_to_lin_struct_servernetadr_t_107(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_107(void *l, void *w)
void lin_to_win_struct_servernetadr_t_107(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_107 *win = (struct winservernetadr_t_107 *)w;
@ -109,7 +109,7 @@ struct wingameserveritem_t_107 {
CSteamID m_steamID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_107(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_107(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_107 *win = (struct wingameserveritem_t_107 *)w;
@ -133,7 +133,7 @@ void win_to_lin_struct_gameserveritem_t_107(void *w, void *l)
lin->m_steamID = win->m_steamID;
}
void lin_to_win_struct_gameserveritem_t_107(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_107(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_107 *win = (struct wingameserveritem_t_107 *)w;
@ -165,7 +165,7 @@ struct winLeaderboardEntry_t_107 {
int32 m_cDetails;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_107(void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_107(const void *w, void *l)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_107 *win = (struct winLeaderboardEntry_t_107 *)w;
@ -175,7 +175,7 @@ void win_to_lin_struct_LeaderboardEntry_t_107(void *w, void *l)
lin->m_cDetails = win->m_cDetails;
}
void lin_to_win_struct_LeaderboardEntry_t_107(void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_107(const void *l, void *w)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_107 *win = (struct winLeaderboardEntry_t_107 *)w;
@ -197,7 +197,7 @@ struct winP2PSessionState_t_107 {
uint16 m_nRemotePort;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_P2PSessionState_t_107(void *w, void *l)
void win_to_lin_struct_P2PSessionState_t_107(const void *w, void *l)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_107 *win = (struct winP2PSessionState_t_107 *)w;
@ -211,7 +211,7 @@ void win_to_lin_struct_P2PSessionState_t_107(void *w, void *l)
lin->m_nRemotePort = win->m_nRemotePort;
}
void lin_to_win_struct_P2PSessionState_t_107(void *l, void *w)
void lin_to_win_struct_P2PSessionState_t_107(const void *l, void *w)
{
P2PSessionState_t *lin = (P2PSessionState_t *)l;
struct winP2PSessionState_t_107 *win = (struct winP2PSessionState_t_107 *)w;
@ -225,27 +225,5 @@ void lin_to_win_struct_P2PSessionState_t_107(void *l, void *w)
win->m_nRemotePort = lin->m_nRemotePort;
}
#pragma pack( push, 8 )
struct winCCallbackBase_107 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_107(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_107 *win = (struct winCCallbackBase_107 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_107(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_107 *win = (struct winCCallbackBase_107 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
}